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3ds max 6 [message #69152] Fri, 27 February 2004 16:49 Go to next message
Sn1per XL is currently offline  Sn1per XL
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Is there anyway i can get a .w3d model into 3ds max 6? I tried using that plugin for Gmax but it did not work.
3ds max 6 [message #69157] Fri, 27 February 2004 17:19 Go to previous messageGo to next message
IRON FART
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The .w3d to .gmax plugin for gmax does work. You may have just used it wrong. Once you have something in .gmax yo can probably import that .gmax file into max from within 3dsmax 6.
3ds max 6 [message #69160] Fri, 27 February 2004 17:26 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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No Gmax cant export .3ds files or anything that MAX can open.
3ds max 6 [message #69162] Fri, 27 February 2004 17:31 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Quote:

probably import that .gmax file into max from within 3dsmax 6.


lolollololololololool roflmao.

N-O-O-B


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

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3ds max 6 [message #69174] Fri, 27 February 2004 18:16 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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go to renhelp and the the w3d importer for 3dsmax

http://www.gdi-brd-clan.de/home/bilders/banner_reborn2.jpg
http://modding.renstation.net/uploads/post-4-1077917964.jpg
http://laeubi.laeubi-soft.de/banner/opfb_500.jpg
3ds max 6 [message #69181] Fri, 27 February 2004 19:06 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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i tried it for 3ds max 6 and it did not work.....
3ds max 6 [message #69183] Fri, 27 February 2004 19:22 Go to previous messageGo to next message
IRON FART
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htmlgod

Quote:

probably import that .gmax file into max from within 3dsmax 6.


lolollololololololool roflmao.

N-O-O-B

I'm sorry, you must be retarded.
Open max -> Import a .gmax file -> Thats all there is to it -> N-O-O-B
And I say probably because I know It works on 5.5 (I have done it with ease) but I have never tried 6, and I know too that max 6 has some major changes.
3ds max 6 [message #69190] Fri, 27 February 2004 20:34 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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IRON-FART

htmlgod

Quote:

probably import that .gmax file into max from within 3dsmax 6.


lolollololololololool roflmao.

N-O-O-B

I'm sorry, you must be retarded.
Open max -> Import a .gmax file -> Thats all there is to it -> N-O-O-B
And I say probably because I know It works on 5.5 (I have done it with ease) but I have never tried 6, and I know too that max 6 has some major changes.


That doesn't work in 3ds max 6.


3ds max 6 [message #69198] Fri, 27 February 2004 21:15 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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that doesnt work with any MAX.
3ds max 6 [message #69201] Fri, 27 February 2004 21:18 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I didn't think so. Confused

3ds max 6 [message #69213] Fri, 27 February 2004 22:31 Go to previous messageGo to next message
Genocide is currently offline  Genocide
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Well another good way would be this:


.Download My MD3 Importer/Exporter at: http://tgnetwk.com/~gen0cide/MD3IMPEXP.zip

.Extract file to your Gmax (Yes Gmax Not RenX , Normally C:\gmax\plugins) plugins folder.

.Export your model to .md3

.Download Milkshape 3D , ( http://www.swissquake.ch/chumbalum-soft/files/ms3d170.zip ) , Import the MD3 Model and export to .3ds

.Import the .3ds file into Max.

And kappof! Very Happy


Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
3ds max 6 [message #69225] Sat, 28 February 2004 00:11 Go to previous message
Infinint is currently offline  Infinint
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Use the MAX 5 W3D import plug-in in 3DS MAX 5 then export to use in MAX 6.

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