Naval Yard [message #69142] |
Fri, 27 February 2004 15:58 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I modeled a naval yard.....yes its not good enough, but it has a working crane, and it makes Boat AI, that circle your base and shoot at people, so far i only modded Islands from renegade, but its pretty cool, it works off a spawner inside the lover bowl, and when it makes one (after the first it destroyed) the crane picks up a crate and lowers it into the lower deck.
The boat just follows a waypath around the land. and shoots a machinge gun, i used that boat model that they didnt include in renegade.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Naval Yard [message #69143] |
Fri, 27 February 2004 16:01 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Looks pretty good, but that texture on the ground looks stretched.
Visit www.mwbhd.com
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Naval Yard [message #69511] |
Sun, 29 February 2004 13:54 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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yeah i think you could, ill release it on my site, i want to make it have more detail, its kinda bland, not very much going on. i do like to see the crane go though.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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