Problem with Hosting DM maps like Mutant Lab... [message #69048] |
Thu, 26 February 2004 23:52 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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Seem to be having this strange problem when hosting some DM maps, namely nod_temple DM and TItan's Mutant Lab on a FDS server.
What happens is that when some joins the server, they just start falling and keep falling the whole round. I checked to make sure the map wasn't curropted or anything, its fine.
Other dm maps work fine, e.g. haunted 2. I have the correct scripts.dll running on my dedicated server, there is scripts.dll and scripts2.dll (the original)
Anyone know a way to fix this problem?
http://www.UNRules.com
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Problem with Hosting DM maps like Mutant Lab... [message #69050] |
Fri, 27 February 2004 00:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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I replied to the PM you sent me.
Read the readme to mutant lab and you will see why it does that.
when theres a problem with the map...always check the readme.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Problem with Hosting DM maps like Mutant Lab... [message #69064] |
Fri, 27 February 2004 06:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Just general information on why this happens in case everyone else wants to know. It occurs when a server is using the FDS on a map that uses singleplayer terrain. The FDS had all of the singleplayer stuff removed to cut down the filesize for the download. Therefore, the clients see the terrain, but the server doesn't and therfore draw them as falling through the ground as there is no colliadable objects to prevent them.
This can be fixed either by including the missing terrain files in the mix you produce, providing them as a W3D file in the FDS directory or copying the always.dat from your Renegade installation to your FDS directory.
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Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Problem with Hosting DM maps like Mutant Lab... [message #69070] |
Fri, 27 February 2004 07:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Titan1x77 | I replied to the PM you sent me.
Read the readme to mutant lab and you will see why it does that.
when theres a problem with the map...always check the readme.
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Checked the readme, it didn't say I needed mix09.mix from the original game uploaded to the fds server. Well thanks for helping me out.
Oh ya, about lightwave2 and missing textures?
http://www.UNRules.com
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