Adding .Dat files to Renegade [message #69036] |
Thu, 26 February 2004 22:07 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I modeled a building, and the building has alot of animations....so neddless to say, everytime i use the building, i dont want to have to setup zones all day. I made a new .dat file called Always_Additon.Dat and added all of my files for the model. as it is right now, it doesnt read them from Always_Additons.Dat
Can i make this apart of the "Boot" record?
I know i can add them to Always.Dat, but i think that may disable my ability to connect to WOL
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Adding .Dat files to Renegade [message #69062] |
Fri, 27 February 2004 05:54 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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You can include an additional mix file though and use that to store your animations or whatever. I think it works like proxy bones, just make proxy bones in gmax where you want the animation (you know about the proxies by now I guess?) and then make an empty modfoler with no *.lsd(aka map files) file, but just your tile setup (Tile > add temp > my_tile). The mix should go in the same directory as your map.
I am guessing this is how it works, other thank that, you will need to track down NeoSaber or NodBugger (Can't remember which one of them did the building destruction animations, they have similar names) and ask him how he did it.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Adding .Dat files to Renegade [message #69074] |
Fri, 27 February 2004 09:18 |
Havoc TE
Messages: 16 Registered: February 2004
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Recruit |
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Are those your models? Very nice if they are. ARe they for a mod you are working on or just for fun? If they are for no mod you should think about have them replace different models in normal Renegade and release thenm as little model packs. Just a thought.
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Adding .Dat files to Renegade [message #69082] |
Fri, 27 February 2004 10:08 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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bigwig992 | *Ahem*....
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that can be done via a game.exe hack, simply hexedit always.dat to *.dat, not that hard, but then you have a different version of game.exe floating around, and it does screw with some things
RenEvo
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Adding .Dat files to Renegade [message #69194] |
Fri, 27 February 2004 21:03 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Havoc TE | Are those your models? Very nice if they are. ARe they for a mod you are working on or just for fun? If they are for no mod you should think about have them replace different models in normal Renegade and release thenm as little model packs. Just a thought.
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they are just buildings for RenAlert
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Adding .Dat files to Renegade [message #69266] |
Sat, 28 February 2004 08:29 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I wouldn't use that method though as you would have a floating exe going around screwing eveyones game up. Unless you are developing a total conversion mod like RenAlert with its own exe, use the other method.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Adding .Dat files to Renegade [message #69283] |
Sat, 28 February 2004 11:13 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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well the hex edit didnt work, and i dont think the .mix will either.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Adding .Dat files to Renegade [message #69408] |
Sun, 29 February 2004 03:02 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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It does work. Neosaber or Nodbugger (whicever did the building destruction animations) made a map and used a seperate mix file. You are suggesting that just because you HEX edited the EXE and it didn't work (although it worked fine when I tested it), the other idea won't work. The two things are no where near related and the second one does actually work as it has been tested, the terrain.w3d bug is 100% evidence of this fact.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Adding .Dat files to Renegade [message #69411] |
Sun, 29 February 2004 03:08 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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yeah you are right, i just never fixed my post, i accidently put the mix in renegade instead of renalert.
i just assumed this thread was dead
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Adding .Dat files to Renegade [message #69414] |
Sun, 29 February 2004 03:15 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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That normally helps. It's like testing the scripts.dll for 5 hours then relising you have been using the wrong version of the dll. It's happened to me a few times, even though i'm sure i extracted the dll directly from the zip.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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