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scripts.dll 1.5 [message #68732] Wed, 25 February 2004 02:52 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

btw, to vloktboky (or anyone else working on Set_Animation), I have figured out that const char *unk1 is actually the subobject for that animation (i.e. the same thing as the sub_obj_name mentioned here http://renhelp.co.uk/?tut=21 for play_animation)

So that only leaves 2 parameters to identify.

To-do before I release:
1.Implement the Chronosphere script (about to do that, shouldnt take long Smile
2.Grab any scripts vloktboky (or anyone else) wants to submit
3.Write JFW_Walking_Animation if I can figure out how.
4.Write and/or get someone else to write (e.g. vloktboky) the 3 CTF ideas
5.Test the scripts and/or get them tested
then 6.release 1.5
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