Buildings Reconized by renegade [message #68487] |
Tue, 24 February 2004 08:52 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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when i make any kind of building, hen i put it in renegade, how do you get it to show the name of it?
like when you look at GDI barracks, it says Barracks on it.
anyhelp?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Buildings Reconized by renegade [message #68772] |
Wed, 25 February 2004 12:05 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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To cut a very long story short and avaoid all of my things I would say about doing this, you need to read some tutorial, but it basically invloves naming the meshes for the interior and ones for the exterior using a prefix. For example "MNPWG^Roof" where NMPWR is the prefix and "^" is the type indicator, for interior meshes you use "#" such as "MNPWR#Ceiling" with that done, you export to Leveledit as terrain and then modify a building controller to use the prefix you chose.
Note: You cannot use the same prefix for both teams or you will have a "clone" of your building in the game and will cause problems. Westwood used "MN" for Nod and "MG" for GDI, followed by a short name, such as "PWR" for power plant, do not exceed more than 17 characters in naming the whole mesh, the prefix should remain short.
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