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My First Go At Vehicle Modelling [message #68533] Tue, 24 February 2004 12:27 Go to next message
Sanada78 is currently offline  Sanada78
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Registered: April 2003
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Commander

Well I thought I'd give vehicle modeling a try. I've always wanted to model a tank or something for sometime. I'd decided to try and do a vehicle base of the Mammoth Tank since it's my favorite vehicle. I didn't want to base it of any concept art, just thinking it up as I go, adding to the Mammoth Tank design.

Here's a pic of it as I thought I'd show everyone how far I've got. I've used way too many polygons (going into the 6000+ Shocked ).

http://www.n00bstories.com/image.fetch.php?id=1306136467

I'm not really intending it to go in the game or texture it so I thought I might as well go nuts. I've still got some stuff to add, like mounted cannons on top of the barrels. Very Happy
My First Go At Vehicle Modelling [message #68556] Tue, 24 February 2004 13:50 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

It actually looks pretty good.

Modeling the indentations where the rockets are in the rocket pods was unnecessary, you can cut hundreds maybe even a thousand polygons by removing those indentations. Also, modeling the inside of the barrels were unnecessary, removing the insides and closing them up will save a bunch of polygons. Removing the segments on the machine gun's barrels will save a bunch of polygons also. You can save even more polygons by going around the model and deleting the faces that aren't visible, like the ends of the barrels, and other parts that are inside the tank. Also, go around the model and combine unnecessary polygons together.


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My First Go At Vehicle Modelling [message #68562] Tue, 24 February 2004 14:02 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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General (3 Stars)
plus its just the mammoth tank, modded a little

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My First Go At Vehicle Modelling [message #68563] Tue, 24 February 2004 14:03 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Registered: April 2003
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Commander

Thanks for the advice.

I think I'm going to finish it off as it is, then copy it and optimizing it like you suggested by removing unnecessary polygons. I'll basically just have two different versions. I just want to keep a higher detailed one too. Smile

EDIT: I actually created it from scratch. It just looks quite like the original Renegade one.
My First Go At Vehicle Modelling [message #68587] Tue, 24 February 2004 14:57 Go to previous messageGo to next message
Havoc TE is currently offline  Havoc TE
Messages: 16
Registered: February 2004
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Recruit
You should make the barrels longer. However I would love for that thing to be put in Renegade with a skin... if it is not for a mod. It seem like all the coolest models are for some mod that never get released.
My First Go At Vehicle Modelling [message #68638] Tue, 24 February 2004 16:43 Go to previous messageGo to next message
IRON FART
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Registered: September 2003
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General (1 Star)
I think its fine. Only make the front turrets a little more cylandrical, and make the rocket things on the sides a tiny little bit larger.
My First Go At Vehicle Modelling [message #68665] Tue, 24 February 2004 18:15 Go to previous message
tooncy is currently offline  tooncy
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Registered: February 2004
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Commander
Wow! That model looks great!

http://www.n00bstories.com/image.fetch.php?id=1096263174
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