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My First Go At Vehicle Modelling [message #68556] |
Tue, 24 February 2004 13:50 |
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It actually looks pretty good.
Modeling the indentations where the rockets are in the rocket pods was unnecessary, you can cut hundreds maybe even a thousand polygons by removing those indentations. Also, modeling the inside of the barrels were unnecessary, removing the insides and closing them up will save a bunch of polygons. Removing the segments on the machine gun's barrels will save a bunch of polygons also. You can save even more polygons by going around the model and deleting the faces that aren't visible, like the ends of the barrels, and other parts that are inside the tank. Also, go around the model and combine unnecessary polygons together.
.:Red Alert: A Path Beyond Modeler:.
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My First Go At Vehicle Modelling [message #68562] |
Tue, 24 February 2004 14:02 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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plus its just the mammoth tank, modded a little
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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My First Go At Vehicle Modelling [message #68587] |
Tue, 24 February 2004 14:57 |
Havoc TE
Messages: 16 Registered: February 2004
Karma: 0
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Recruit |
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You should make the barrels longer. However I would love for that thing to be put in Renegade with a skin... if it is not for a mod. It seem like all the coolest models are for some mod that never get released.
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My First Go At Vehicle Modelling [message #68638] |
Tue, 24 February 2004 16:43 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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I think its fine. Only make the front turrets a little more cylandrical, and make the rocket things on the sides a tiny little bit larger.
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