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Buildings Reconized by renegade [message #68487] Tue, 24 February 2004 08:52 Go to next message
Oblivion165 is currently offline  Oblivion165
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when i make any kind of building, hen i put it in renegade, how do you get it to show the name of it?


like when you look at GDI barracks, it says Barracks on it.


anyhelp?


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Buildings Reconized by renegade [message #68712] Tue, 24 February 2004 23:04 Go to previous messageGo to next message
IRON FART
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Sink lower the building controller of the BArracks for example into the structure itself in Level Editor. http://www.renhelp.co.uk find a map tut and it will explain better.
Buildings Reconized by renegade [message #68714] Tue, 24 February 2004 23:20 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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That involves Strings.tdb...Talk to ACK

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Buildings Reconized by renegade [message #68717] Tue, 24 February 2004 23:47 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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He's asking how the structures are recognized, as in "point at the building and it has a targeting bracket."

That involves placing the respective building controller in the preset list for the structure you want to use. It has to be on, or near, the structure in question for Renegade to realize what it is and apply damages\animations accordingly.
Buildings Reconized by renegade [message #68768] Wed, 25 February 2004 11:52 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Administrator/General

IRON-FART

Sink lower the building controller of the BArracks for example into the structure itself in Level Editor.


Hmm didn't Dante just point out in his tutorial that building controllers don't actually have to be stuck into the mesh of the building?
Buildings Reconized by renegade [message #68772] Wed, 25 February 2004 12:05 Go to previous message
General Havoc is currently offline  General Havoc
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To cut a very long story short and avaoid all of my things I would say about doing this, you need to read some tutorial, but it basically invloves naming the meshes for the interior and ones for the exterior using a prefix. For example "MNPWG^Roof" where NMPWR is the prefix and "^" is the type indicator, for interior meshes you use "#" such as "MNPWR#Ceiling" with that done, you export to Leveledit as terrain and then modify a building controller to use the prefix you chose.

Note: You cannot use the same prefix for both teams or you will have a "clone" of your building in the game and will cause problems. Westwood used "MN" for Nod and "MG" for GDI, followed by a short name, such as "PWR" for power plant, do not exceed more than 17 characters in naming the whole mesh, the prefix should remain short.


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