Vehicles: What’s possible with scripts.dll [message #68048] |
Sun, 22 February 2004 12:32 |
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gibberish
Messages: 366 Registered: May 2003
Karma:
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Commander |
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In a multiplayer game assume that I do Create_Object to create a stealth tank and an APC. That way I have handles to the vehicles and the players.
I know I can attach a script to the vehicle so that I can detect when a player gets in or out but what else can I do, for example can I:
- Move a player into a vehicle?
- Force a player out of a vehicle?
- Set the position in the vehicle (Driver, Gunner or Passenger)?
- Disable/enable the player’s ability to control the vehicle so that I can control it with scripts?
- Detect when the driver presses Q to transfer gun control?
- Set if the driver has gun control?
- Cloak/De-cloak a stealth tank with no one in it?
- Cloak/De-cloak a stealth tank with someone in it?
Thanks
Gib
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