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Conquest Winter Preview! [message #6287] Thu, 13 March 2003 19:29 Go to next message
SomeRhino is currently offline  SomeRhino
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http://www.n00bstories.com/image.fetch.php?id=2073231197
http://www.n00bstories.com/image.fetch.php?id=1303103376
http://www.n00bstories.com/image.fetch.php?id=2103166401
http://www.n00bstories.com/image.fetch.php?id=1837014213
http://www.n00bstories.com/image.fetch.php?id=1670322973
http://www.n00bstories.com/image.fetch.php?id=1443689850
http://www.n00bstories.com/image.fetch.php?id=1117235355
http://www.n00bstories.com/image.fetch.php?id=1988415789
http://www.n00bstories.com/image.fetch.php?id=2086607724
http://www.n00bstories.com/image.fetch.php?id=1596007386
http://www.n00bstories.com/image.fetch.php?id=1692204018
http://www.n00bstories.com/image.fetch.php?id=1490633905
http://www.n00bstories.com/image.fetch.php?id=1347122520
http://www.n00bstories.com/image.fetch.php?id=1929887753
http://www.n00bstories.com/image.fetch.php?id=1213410652
http://www.n00bstories.com/image.fetch.php?id=2011725075

Images appear a bit darker than the level actually is.
Conquest Winter Preview! [message #6288] Thu, 13 March 2003 19:32 Go to previous messageGo to next message
Dishman is currently offline  Dishman
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very nice, and i see the resemblence to conquest river.

"God isn't on our side either, cuz he hates idiots also."
Conquest Winter Preview! [message #6290] Thu, 13 March 2003 19:34 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Haha, I didn't know anybody downloaded that one. It was my first attempt at mapping, back in July-August.
Conquest Winter Preview! [message #6294] Thu, 13 March 2003 19:55 Go to previous messageGo to next message
forsaken is currently offline  forsaken
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Yeah i thought the beach in conquest river was cool Smile , to bad you couldn't actually walk in the river though Sad

"I am the Alpha and Omega"
私はアルファおよびオメガである
~pain is weakness leaving the body~
Visit http://www.cncammo.net for all necessary components for Renegade!
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http://insidermedia.ign.com/media/beyondthebounds.mp3 <--- Good song!
Conquest Winter Preview! [message #6327] Thu, 13 March 2003 23:42 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
That looks good

-->
Conquest Winter Preview! [message #6328] Thu, 13 March 2003 23:48 Go to previous messageGo to next message
iscripter is currently offline  iscripter
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omfg! i like the snow and the ice on the buildings and everything else! this map looks even better than C&C_Under!!

No Comment!
Conquest Winter Preview! [message #6354] Fri, 14 March 2003 04:13 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Some of those effects are really good i like the reflections in the water to (think i know how they are done Wink ) there seems to be more tiberium in the field than necessary (just considering FPS with 40 players+)

Nice to see there are other mappers out there that are concerned with detail and not just slapping a few planes together with unblended textures and calling it a map.

Good use of your own lighting tutorial too Razz Very good work i'm definatly downloading this.

P.s consider loseing some of the detail (small FPS concern)


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Conquest Winter Preview! [message #6511] Fri, 14 March 2003 15:05 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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I want to take advantage of the W3D engine's ability to process polygons quickly, but I may remove some of the tiberium crystals. Also, sniper posts will be added near the bases, something I completely forgot about until now.
Conquest Winter Preview! [message #6513] Fri, 14 March 2003 15:08 Go to previous messageGo to next message
Vegito is currently offline  Vegito
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Well from what I can see this looks like one of the best maps Ive everseen.

Ack: "My map is cool and stuff"
All: "No it's not, it drops FPS and causes choppiness and what not"
Ack: "you just mad cause i pwn you"
Announcer: "Thickheaded?"

~Raven
Conquest Winter Preview! [message #6527] Fri, 14 March 2003 18:09 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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really nice!!!

Will this map have some of the advanced shadows that you made a tutorial on?

Looks like another quality map from somerhino!!


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Conquest Winter Preview! [message #6533] Fri, 14 March 2003 18:54 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
Nice shadowing Shocked I see you seem to be using WS's technique.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Conquest Winter Preview! [message #6538] Fri, 14 March 2003 19:11 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, he's not using Westwood's technique. Lightscape and the Max plugin are what they used.

He's using fake lightmaps with no radiosity lighting to do what he did. I consider them to be too much work and not worth the effect.
Conquest Winter Preview! [message #6539] Fri, 14 March 2003 19:19 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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well hats off to rhino for putting in all that work for lighting!!

The effect is still better then the original lightscapes, i wouldnt invest that much time in lights either...But it does make it look alot nicer to the eyes Smile


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Conquest Winter Preview! [message #6543] Fri, 14 March 2003 19:34 Go to previous messageGo to next message
Griever92
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Colonel
looking good, so whens the Beta?

Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Conquest Winter Preview! [message #6547] Fri, 14 March 2003 20:46 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Titan1x77

well hats off to rhino for putting in all that work for lighting!!

The effect is still better then the original lightscapes, i wouldnt invest that much time in lights either...But it does make it look alot nicer to the eyes Smile


You obviously know nothing about Lightscape.

It is far superior to using forged lightmaps, as it creates all of the radiosity data needed for the most realistic lighting possible in a map.
Conquest Winter Preview! [message #6549] Fri, 14 March 2003 21:00 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Aircraftkiller

You obviously know nothing about Lightscape.

It is far superior to using forged lightmaps, as it creates all of the radiosity data needed for the most realistic lighting possible in a map.


What about a combination of "forged lightmaps" and lightscape?


http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Conquest Winter Preview! [message #6552] Fri, 14 March 2003 21:17 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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i still think this looks 10x better then the generic lighting that is in commando

Im not sure what lighting your talking about ACK ,prehaps lighting from ren-x (i dont see any forged lighting in commando)

Im not up to par on lighting and havent gotten far enough to mess with it yet.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Conquest Winter Preview! [message #6553] Fri, 14 March 2003 21:22 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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The lighting in the Commando editor uses vertex lighting. Lightscape is a plugin for Max that automatically puts these maps all over the level, and makes them much cleaner as well. Lightscape also accounts for bump-mapping I believe. Since I don't have Max (or $3500 lying around for that matter,) Lightscape or the Westwood Max plugin, I can't create real lightmaps. I can only do simple shadowmaps manually, as seen in the level. But they don't take as long as you might think to do, I got all the buildings done in probably less than an hour.
Conquest Winter Preview! [message #6795] Sat, 15 March 2003 22:35 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Halo38


P.s consider loseing some of the detail (small FPS concern)


FPS shouldn't be a concern. I ran a "Quick and Dirty" auto vis generation, and it seems to run a bit faster than C&C Field does.
Conquest Winter Preview! [message #6866] Sun, 16 March 2003 10:39 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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does g-max have a lightscape plug-in?

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Conquest Winter Preview! [message #7139] Mon, 17 March 2003 05:38 Go to previous message
Halo38 is currently offline  Halo38
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SomeRhino

Halo38


P.s consider loseing some of the detail (small FPS concern)


FPS shouldn't be a concern. I ran a "Quick and Dirty" auto vis generation, and it seems to run a bit faster than C&C Field does.


:thumbsup: just considering a 40+ players scenerio Very Happy


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Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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