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scripts.dll 1.5 [message #67911] Sat, 21 February 2004 19:51 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, those weather scripts will be in 1.5
scripts.dll 1.5 [message #67915] Sat, 21 February 2004 20:03 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, new script.
Any vechicle that enters the zone will have Disable_Vechicle_Transitions called on it and any vechicle that exits the zone will have Enable_Vechicle_Transitions called on it.

Almost enough ideas to do a 1.5 but not quite Smile
scripts.dll 1.5 [message #67927] Sat, 21 February 2004 20:56 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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Since the ideas seem to be flowing in..

Would anyone have a practical use for a script that forced a player to pull out a certain weapon, and/or force a player to fire a certain weapon?
scripts.dll 1.5 [message #67942] Sat, 21 February 2004 22:13 Go to previous messageGo to next message
IRON FART
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Is there a script that would decloak a stealthy unit? I know there is one that can cloak, but decloak?

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scripts.dll 1.5 [message #67944] Sat, 21 February 2004 22:23 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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nope, cant decloak a stealth unit.
scripts.dll 1.5 [message #67945] Sat, 21 February 2004 22:41 Go to previous messageGo to next message
kirby651 is currently offline  kirby651
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ok. a script that attaches a object to a bone of anouther object but still tracks there health sepretly. so you can have a trans chopper with a gunnturret clamped to the side or a script zont that follows a player\object(stelth zone\damage zone Smile )

maby a transform script that keeps the player in the tank\object as it transforms.


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scripts.dll 1.5 [message #67946] Sat, 21 February 2004 22:49 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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You mean like the reborn mk2 turret script? Razz

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scripts.dll 1.5 [message #67948] Sat, 21 February 2004 22:57 Go to previous messageGo to next message
kirby651 is currently offline  kirby651
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yha... i think. i want to have a Base object with say 2 bones, there are 2 more objects, 1 on each bone, if you kill objects 2 or 3 they die\explode whetever but if you kill object 1 objects 2 and 3 will die to...

also a script to change the sun settings. maby make it move across the sky in real time...


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scripts.dll 1.5 [message #67954] Sat, 21 February 2004 23:41 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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kirby651

also a script to change the sun settings. maby make it move across the sky in real time...


Not possible.
scripts.dll 1.5 [message #67960] Sun, 22 February 2004 00:48 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Even if it were, the engine isn't capable of dynamic lighting in its current iteration, so the lighting would never change. It could turn dark outside on BasinTS and it would still have a relatively bright yellow tint on the landscape.
scripts.dll 1.5 [message #67976] Sun, 22 February 2004 02:05 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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about this stealth situation. instead of having it decloak by entering a certain area, is it possible to make any enemy unit within a certain area appear on radar?

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scripts.dll 1.5 [message #67977] Sun, 22 February 2004 02:16 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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cant change radar in MP.
scripts.dll 1.5 [message #68036] Sun, 22 February 2004 11:28 Go to previous messageGo to next message
kirby651 is currently offline  kirby651
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a invisable turret that shoots invisable bullets that do no damage. if you want an alarm put a fire sound on the bullet and swap the turret for an alarm box. if a stelth unit comes in range the alarm will go off and the stelthed unit will shimmer... what about how if your helth is red you destelth? can you use that?

and insted of a buy weapon zone or ptc zone have a Poke_buy_weapon and Poke_buy_object zones Smile have a setting for buying chars


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scripts.dll 1.5 [message #68039] Sun, 22 February 2004 11:55 Go to previous messageGo to next message
kirby651 is currently offline  kirby651
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if object script is attached to dies then kill object(id)

also have a "Router" script and a Custom_send id, enterzone_send_id, poke_send_id(of poked object), poke_send_id(of pokeing object).

id send example:
player enters zone, triggers Enterzone_send_id, Enterzone_send_id sends id of entering object to router.

Router example:
custom is sent to router id, router reroutes the custom to the last id that has ben triggerd(last player to enter zone) can be set to run all ids sent.

Edit:

a script that forces a bot\base defence to fire if a custom is sent to it is good...


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scripts.dll 1.5 [message #68117] Sun, 22 February 2004 15:38 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Poke doesnt work in multiplayer.
Also, you cant change the current char of a player via scripts
I will think about force-fire base defences.
scripts.dll 1.5 [message #68122] Sun, 22 February 2004 15:49 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Something that may just be damn near impossible...

But worth the brain storming
Anything that would allow a moderator(possibly using jfw settable parameters) so that the server could set up a Spectator camera of some sorts. Confused


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

scripts.dll 1.5 [message #68128] Sun, 22 February 2004 16:23 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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spectator camera = not possible.
scripts.dll 1.5 [message #68130] Sun, 22 February 2004 16:27 Go to previous messageGo to next message
kirby651 is currently offline  kirby651
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whatabout the router ones?

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scripts.dll 1.5 [message #68134] Sun, 22 February 2004 16:38 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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If I understand what you want to do, they are possible with various combinations of existing scripts.
scripts.dll 1.5 [message #68138] Sun, 22 February 2004 16:46 Go to previous messageGo to next message
gibberish
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Titan1x77

Something that may just be damn near impossible...

But worth the brain storming
Anything that would allow a moderator(possibly using jfw settable parameters) so that the server could set up a Spectator camera of some sorts. Confused


You might be able to do spectator vehicle.

If you set call:
Set_Player_Team(obj, -2);

On both the vehicle and the player object you can drive around the map without either sides base defenses firing on you.

Additionally the targeting dot for normal players is grey (neutral) rather than Green or Red.

Combine this with a script to make the Pickup truck invunerable to players and you have got yourself a camera car.

Note: Make sure you don't get out of the vehicle because it can crash the server having a player not in a vehicle with an alignment of -2 Mad

Gib
scripts.dll 1.5 [message #68141] Sun, 22 February 2004 16:54 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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how about a real bounce pad script...with settable jump velocity...the current one just teleports you to a set z axis location.

I'd like to have one where you make a zone and it set's jump velocity for object then enters it.

so player X enters zone velocity set to 30 which would enable player to reach a platform high above.

it would have to remove jump velocity changes back to normal after exit of the zone.

and possibly a set gravity on objects that enter the zone.

I'd really like to see a true CTF script...where when the player drops the flag it doesnt return until the team picks it up and returns it.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

scripts.dll 1.5 [message #68256] Mon, 23 February 2004 07:42 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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another thought on script that would make certain things unbuyable apon a certain event.

a script that would alter the cost of a certain purchasable item??

(wonder cuase there has to be some way for the game to double the price of all the units after the power plant is destroyed....hmmm maybe this is already psooible)

examples: (taken and altered from my previous post)
ion cannon is destroyed = ion beacon now cost 9999999 credits
high tech building is destroyed = all high tech units cost 999999 credits

(see people get lots of credits in games, bu nowhere near 99999999)


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scripts.dll 1.5 [message #68259] Mon, 23 February 2004 08:00 Go to previous messageGo to next message
Laser2150 is currently offline  Laser2150
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I know! Very Happy This is just a idea.

Have when a person enters a zone, they are given a preset so when they spawn in the zone, they become the preset i need them to be.

Do we have a no damage zone? Razz


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scripts.dll 1.5 [message #68267] Mon, 23 February 2004 10:30 Go to previous messageGo to next message
kirby651 is currently offline  kirby651
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A disarm script? so if you shoot somone with a weapon\secondary fire it grants you the weapon they are holding and removes it from them...

spawn zone script. spawns a player in a random spot (x y plane only Razz ) within a zone.

animations do work in mp. they stop playing if the player moves\lookes away. they work fine on bots.

Can a duck animation replacement work? so insted of ducking you dive into the prone pos? what are the names of the duck animation? [/qustion]

Koth script. for every 30 seconds <team> is the only team on the hill zone give <team> 1000 score.

a script that will zoom in players view if secondary fire is triggerd

object is poked while weapon is held send custom from player.

custom_play_first_person_animation

secondary_fire_send_custom

a script that changes weapon presets in a slot. (on trigger remove <weapon> and replace with <weapon>. play for <time>

primary_fire_send_custom

script that changes the side of a bot\player if hit by a preset.

script that makes the screen blury if hit by preset.

Edit:


is there a way to plant a beacon from far away? like have a laser pointer that you point on somthing and hold it there till the beacon is armed???
[/qustion]


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scripts.dll 1.5 [message #68290] Mon, 23 February 2004 12:25 Go to previous messageGo to previous message
kirby651 is currently offline  kirby651
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Script that disables the brackets for a player.
Script that enables the targeting brackets for a player.

seeking missile script.

qustion: how do you do a knockback effect? do you need a script?

Script that, on secondary\primary fire, will remove a weapon from invintory and fire a projectile.
(Dragon from perfect dark)

poke open door.
poke unlock door.
poke elavators


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