Home » General Discussions » Heated Discussions and Debates » Titan's maps vs ACK's maps (split off)
Titan's maps vs ACK's maps (split off) [message #66657] |
Sun, 15 February 2004 05:49 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Crimson | Sorry, but I have nothing against Titan at all but ACK's maps are still far, far superior. ACK pays more attention to balance and playability than anyone else and is willing to accept that some of his maps don't end up as fun as he'd thought. But he keeps going and makes more.
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Sorry, But you could say the same thing for me aswell...Ive pride myself on gameplay and balance....and just cuz I dont say "I dont want my levels run on this server" doesnt mean Im not to fond of how my begginers work turned out.....and Have I gave up yet?
Actually ACK has given up on renegade and has posted he will only focus on renalert.
Not like any of his maps had great gameplay anyways...gameplay is set up withen the structure of your map...all of his maps were set-up in that manner for him by westwood employee's...not him....yea he got the map unfinished...but the base of the map was there.
And when he does make his own map...its the same crap, team bases straight across from each other with some garbage in the middle...river raid it was a river,river canyon it was a river,Basin it was a bridge,and mars with nothing but some gravity changes,Golf_course nothing,Eglin AFB 1 building off in the middle of nowhere. Tropics was a decent level. since then nothing he's created on his own for renegade has been good for gameplay.
What would you know about playability of fanmaps anyways? ...I dont see you on Fastc0nn or Renwarz servers
People who play Fanmaps, like most of my levels and those people are Fastc0nn and Renwarz members....their the ones who play Fanmaps everyday...they should know more about them then someone who hasnt played them.
And this deleting of my post's crap is ridiculous...go to your mod forums theres ton's of simple replys and answers...and ACK deletes my reply and sum's his up with the same answer I posted....Now I can't take up discussion with any other mappers/modders here?
He tries to cover it up with "drivel" and "not helpful" ...or whatever else he wants to say about it. But the Fact is he just doesnt like me and wants to delete posts because he can....Thats exactly why.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Sun, 15 February 2004 06:00] Report message to a moderator
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Titan's maps vs ACK's maps (split off) [message #66661] |
Sun, 15 February 2004 05:57 |
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sniper12345
Messages: 817 Registered: November 2003 Location: Hong Kong
Karma: 0
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Colonel |
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Weirdo |
sniper12345 |
Aircraftkiller |
Guess what, though? The weapon, health, and armor spawners have nothing to do with me. I didn't place them. I've stated this before. NeoSaber did - he doesn't have much experience with multiplayer deathmatch. With that said, it's being fixed for the 0.993 patch, along with additional deathmatch levels.
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So you mean the little hills, water, bushes and general layout have no effect on gameplay?
And who made them?
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He made the terrain yes. But could you please explain at what points the terrain on that map effect's the gamplay in a bad way. The only thing it misses is a goal.
I like DMIsles personally, and altough some vis errors, who don't effect the gameplay, I don't see anything wrong.
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It is dull. This is not a personal opinion...a popular opinion.
All there is are little slopes on water, then some grass for cover. Playing it for 5 minutes can be fun, but for 30, it is not.
Don't say that this map is just made for 5 minutes, because in order for a map to be good, it must be able to last without getting dull.Hourglass is a perfect example of a map not lasting.
If we compared that map to, let's say, Islands by Titan, the winnner in both gameplay and appearance is obvious.
I'm not stopping you from favouring DMIsles, I'm just telling you what a lot of people think.
WOL: megapunk0
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Titan's maps vs ACK's maps (split off) [message #66666] |
Sun, 15 February 2004 06:12 |
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Titan1x77 | And this deleting of my post's crap is ridiculous...go to your mod forums theres ton's of simple replys and answers...and ACK deletes my reply and sum's his up with the same answer I posted....Now I can't take up discussion with any other mappers/modders here?
He tries to cover it up with "drivel" and "not helpful" ...or whatever else he wants to say about it. But the Fact is he just doesnt like me and wants to delete posts because he can....Thats exactly why.
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You post some little reply like 'compute vertex solve' that's about as helpful as Dr. Kavorkian on the suicide hotline, ACK on the other hand explains it out, goes step by step, gives other possibilities to fix his problem, etc.
AircraftKiller | Check and make sure that you've actually made the mesh as VAlpha. Make sure it's on alpha blend, too. Either of these being off means it turns completely black.
Also, check the blending material - if it's totally black in color, for each of the three colors (Emissive, diffuse, ambient) then it will appear totally black in-game or in the editor.
If you've done everything correctly, use the Instances tab and roll out the terrain preset to hide any specific mesh that needs to be hidden from the vertex solve.
Go to Lighting > Compute Vertex Solve, check occlusion and let it chug away. If it's still black, you did something wrong in Max.
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.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Titan's maps vs ACK's maps (split off) [message #66669] |
Sun, 15 February 2004 06:23 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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and your point?
Tidu knows what compute vertex solve is...but he didnt know why his mesh was black...so I simply stated compute vertex solve and that will solve your problems.
Now why does that have to be deleted?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Titan's maps vs ACK's maps (split off) [message #66695] |
Sun, 15 February 2004 11:22 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Quote: | Sorry, But you could say the same thing for me aswell...Ive pride myself on gameplay and balance....and just cuz I dont say "I dont want my levels run on this server" doesnt mean Im not to fond of how my begginers work turned out.....and Have I gave up yet?
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You've stated that you would give up simply because no one played what you made. It's all on the RenStation forums.
You changed your mind when your assramming squad said "no titan dont leeve we need j0)!!"
This has happened almost five times now. You don't get better over time, you still don't even know the basic fucking beginning work necessary to do anything in Renegade, you just blunder through it all so you can get someone to kiss your ass.
Quote: | Actually ACK has given up on renegade and has posted he will only focus on renalert.
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I said I gave up because I'm sick of how unbalanced Renegade is, and until it gets solved in a manner that brings the game back to its intended purpose, I will not play it.
Quote: | Not like any of his maps had great gameplay anyways...gameplay is set up withen the structure of your map...all of his maps were set-up in that manner for him by westwood employee's...not him....yea he got the map unfinished...but the base of the map was there.
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Sure they were, like everything I made was started by Westwood. I mean, over 40! It must be everything from WS! :rolleyes: Yeah, you obviously know it all, since you know all about the personal conversations that my friends and I had, and you know everything that was given to me, and blah blah... You're a fucking genius!
Quote: | And when he does make his own map...its the same crap, team bases straight across from each other with some garbage in the middle...river raid it was a river,river canyon it was a river,Basin it was a bridge,and mars with nothing but some gravity changes,Golf_course nothing,Eglin AFB 1 building off in the middle of nowhere. Tropics was a decent level. since then nothing he's created on his own for renegade has been good for gameplay.
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Hmm... Sounds like how every multiplayer level for Renegade was made. Hmm... Wonder why? Because... There's BASES in a game, y'know what those are? Those little buildings necessary to play the game, roughly based on C&C Gold? Yeah, those. See, if you had played C&C Gold, you'd know that the gameplay works by having a place for tanks to battle it out so that you can attack the enemy base, instead of just "teleporting" around for points... Hey, that sounds like what you make, every single time! :rolleyes:
If what I've made is nothing, in comparison to your work, please explain to me why this is happening:
My work is run so much more than yours is.
Yours isn't noticed by the C&C community.
No one knows you outside of the forums or the game.
No one cares about what you do, outside of the forums or the game.
Explain that... It just MIGHT be because your work is below quality.
Quote: | What would you know about playability of fanmaps anyways? ...I dont see you on Fastc0nn or Renwarz servers
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You fucking idiot. I've been playing for at LEAST a year and a half before you even started in Renegade, much less started making anything for it. I played since the first day of the beta test, 3 December of 2001, and quit playing this year until the problems get fixed. I have been in over 20 different "fan maps" servers, all hosting what I've made, and I always play them with people so I know what's going on with the gameplay and to listen to the comments sent out.
Quote: | People who play Fanmaps, like most of my levels and those people are Fastc0nn and Renwarz members....their the ones who play Fanmaps everyday...they should know more about them then someone who hasnt played them.
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Yeah, I've never played them. Kudos moron, you've just found a good way to make a fool of yourself. "Renwarz" ROFL, kind of like that "Recon Warz" shit you had going on when you were infactuated with Recon Bikes, huh? Whatever happened to that, oh, you gave up...
Quote: | And this deleting of my post's crap is ridiculous...go to your mod forums theres ton's of simple replys and answers...and ACK deletes my reply and sum's his up with the same answer I posted....Now I can't take up discussion with any other mappers/modders here?
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No, not unless you actually contribute something. Which you haven't. It's all whining.
Quote: | He tries to cover it up with "drivel" and "not helpful" ...or whatever else he wants to say about it. But the Fact is he just doesnt like me and wants to delete posts because he can....Thats exactly why.
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I don't like you, no. And I delete what you write when it isn't helpful, like anyone else. So start posting like you have a fucking brain, or just leave.
What're you going to say, next? That you're better at Renegade than I am?
Haha, try lifting that K\D ratio of yours and help your team win some games...
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Titan's maps vs ACK's maps (split off) [message #66699] |
Sun, 15 February 2004 11:32 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I thought I quoted Crimson's post and was directing my post to her not you :rolleyes: ..your the one looking like a fool.
speaking about tank battles...your original maps are hop in the APC drive into the other base...every single one of them.
Youll never be able to create a map that uses every aspect of this game like I did with High noon 2.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Titan's maps vs ACK's maps (split off) [message #66701] |
Sun, 15 February 2004 11:51 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Titan1x77 | Not like any of his maps had great gameplay anyways...gameplay is set up withen the structure of your map...all of his maps were set-up in that manner for him by westwood employee's...not him....yea he got the map unfinished...but the base of the map was there.
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Haha, are you kidding me with this? He gets like 7 or 8 maps (maybe less) from Westwood, creates 40 maps and suddenly Westwood created ALL of his maps?? C'mon, anyone in the mapping community MUST know the truth.
Quote: | And when he does make his own map...its the same crap, team bases straight across from each other with some garbage in the middle...river raid it was a river,river canyon it was a river,Basin it was a bridge,and mars with nothing but some gravity changes,Golf_course nothing,Eglin AFB 1 building off in the middle of nowhere. Tropics was a decent level. since then nothing he's created on his own for renegade has been good for gameplay.
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He admits that some of his maps didn't turn out to be as playable as he thought. Including Eglin_AFB. You're still only counting like 6 maps out of 40...
Quote: | What would you know about playability of fanmaps anyways? ...I dont see you on Fastc0nn or Renwarz servers
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I don't usually play on other servers as "Crimsson" so that I'm not bugged about RenGuard and n00bstories and Final Renegade. I have, however, beta tested several maps. Also, I'll be hosting a fan map server within the next couple of weeks when I get another server.
Quote: | And this deleting of my post's crap is ridiculous...go to your mod forums theres ton's of simple replys and answers...and ACK deletes my reply and sum's his up with the same answer I posted....Now I can't take up discussion with any other mappers/modders here?
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I agree that he appears to have singled you out and removed your non-helpful, non-productive posts. However, I did a search in that forum and plenty of your posts remain, including ones where you insult and argue with him...
Quote: | He tries to cover it up with "drivel" and "not helpful" ...or whatever else he wants to say about it. But the Fact is he just doesnt like me and wants to delete posts because he can....Thats exactly why.
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Well, I was going to say that it's a bit childish to remove posts if you can't defend yourself against them, but since he does defend himself when you attack him (or defend himself after you counter-attack his attack), he isn't being childish.
I'm the bawss.
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Titan's maps vs ACK's maps (split off) [message #66719] |
Sun, 15 February 2004 12:57 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Sorry..I forgot 3 more of his original's...leaving what..27? WW planned out map's
Metropolis...which is good...easily forgotten since this is a good map.
Beach and Forest trail..which are DM's
Well im done going on about this...Im Just defending myself from his outrageous remarks "I have every right to post my opinion"...But i don't.
More importantly......
I just dont see any reason to why my "Helpful" posts should be deleted...but no matter what, I can see your going to side with him no matter what the case is.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Titan's maps vs ACK's maps (split off) [message #66729] |
Sun, 15 February 2004 13:54 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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how can any of that exceed what I have done?
nothing you listed is any good on a gameplay level.
so you have 7 CnC mode maps that are garbage..and fixed a few up that are still just APC rush to the MCT marathons...yay...3 cheers for ACK!!
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Titan's maps vs ACK's maps (split off) [message #66736] |
Sun, 15 February 2004 14:22 |
Weirdo
Messages: 369 Registered: March 2003
Karma: 0
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Commander |
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Titan1x77 | This isnt about Renalert maps...besides your the only one who maps for the mod.
You look more and more like a total moron everytime you post..although you have been one for a long time now.
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Don't over estimate your ability to make other people look like morons.
Anyway, altough Renalert isn't fully the original Renegade, it still is Renegade. If you can make good maps for Renalert, you can also do it for Renegade.
Size doesn't matter.
[Updated on: Sun, 15 February 2004 14:25] Report message to a moderator
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Titan's maps vs ACK's maps (split off) [message #66765] |
Sun, 15 February 2004 19:01 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Weirdo |
Titan1x77 | This isnt about Renalert maps...besides your the only one who maps for the mod.
You look more and more like a total moron everytime you post..although you have been one for a long time now.
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Don't over estimate your ability to make other people look like morons.
Anyway, altough Renalert isn't fully the original Renegade, it still is Renegade. If you can make good maps for Renalert, you can also do it for Renegade.
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Umm...I mentioned his maps that were made for renegade...and how the gameplay on them was garbage...it had nothing to do with any renalert maps....So by him bringing up "oh my maps are being played" is both irrelevant and also dumb..seeing its a renalert server and he's the only map maker.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Sun, 15 February 2004 19:04] Report message to a moderator
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Titan's maps vs ACK's maps (split off) [message #66767] |
Sun, 15 February 2004 19:07 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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warranto | Wouldn't it be that if his maps were bad, people wouldn't play RenAlert?
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what would C&C_Golf_course or any of his other maps for RENEGADE have to do with Renalert??
:rolleyes:
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Titan's maps vs ACK's maps (split off) [message #66771] |
Sun, 15 February 2004 19:42 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Because RA is based on Renegade's engine, perhaps that's why?
And myself being the "only" level designer has nothing to do with it, as they said, it's still based on Renegade, requires Renegade to play it, and requires a Renegade FDS modified to run RA... But yeah, you made a fool outta me! :rolleyes:
As for Golf Course, what's wrong with it? The fact that the game ends quick regardless of base defenses? Oh, I know, the fact that teamwork is needed to destroy the base defenses before the enemy team gets MRLS\Artillery to destroy yours earlier?
Damn, you must be referring to the fact that a lot of people liked it... Oh, or the fact that only two people complained, yourself and someone else.
You got me there hoss...
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