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The Three Types of Lighting in Level Edit [message #66644] Sun, 15 February 2004 01:16 Go to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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i have used a few light here and there before on a few of my maps but never really got in depth with it. now on my latest map i started to really look into it and mess around with the option. there are 3 types a lighting techniques (i guess u would call them): vertex, multi-pass, and mutli-texture. i toggled between all the and check the "check for occulision box" and all 3 seemed to have pretty much the same outcome. so what is the difference between these 3 techniques? which is most prefered?

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The Three Types of Lighting in Level Edit [message #66648] Sun, 15 February 2004 02:37 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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I beleve it has to do with the way your vid card renders things,

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The Three Types of Lighting in Level Edit [message #66697] Sun, 15 February 2004 11:31 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Vertex Lighting is all we can use.

Multi-Pass and Multi-Texture lighting are both the same thing, in essence, emissive lightmaps applied to the terrain through the W3D file of an object\level\etc.

If you choose Vertex Lighting, the lightmapping inside the structures will disappear until you choose Multi-Pass or Multi-Texture.
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