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C&C_Islands_KOTH released [message #66125] |
Thu, 12 February 2004 01:55 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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actually, i had a chance to play this map in the RC version, its a fun map, would be great for snipers or infantry.
RenEvo
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C&C_Islands_KOTH released [message #66160] |
Thu, 12 February 2004 10:53 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
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General (1 Star) |
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I must say, I admire Titan's composure on these constant attacks.
It shows a level of mature development that other mapmakers would do well to follow.
Deleted
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C&C_Islands_KOTH released [message #66166] |
Thu, 12 February 2004 11:26 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Gizbotvas | Titan,
is this a Renegade map? Or a Renalert map?
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Renegade
and of course spreegem....Anyone can host this file...you never have to ask,just include the readme so they know to include the scripts.dll
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C_Islands_KOTH released [message #66215] |
Thu, 12 February 2004 14:27 |
kriegerv
Messages: 51 Registered: January 2004
Karma: 0
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Recruit |
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Really cool! nicely done..
Some players are seeking for other entertainment in renegade.
Lot of ppl found it in CTF of bcserv3. This map can be a nice replacement too of the normal aow/c&r/snipe servers.
Discipline March Towards Destruction
http://www.thebuddies.tk
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C&C_Islands_KOTH released [message #66322] |
Fri, 13 February 2004 02:42 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Sk8rRIMuk | Looks nice.
But
I have installed all the scripts correctly and the telportation still does not work for me.
Also the water sucks, you can still go under and it loks like normal land under a blue blanket, this should be fixed ( I have seen it in other maps as welll ).
Overall it may stand ground for people who like wierd and diffrent modes of play but it doesn't hold ground for me.
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where did you install the scripts.dll?
and also did you have a scripts.dll and scripts2.dll b4?
Water isnt a big deal...it's like that on almost every map with deep water...I could of added emmiters down there but didnt want to take away from the FPS...better to have it run smoothly then to have some nice water effect underneath the water plane making it lag.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C_Islands_KOTH released [message #66363] |
Fri, 13 February 2004 10:47 |
msgtpain
Messages: 663 Registered: March 2003 Location: Montana
Karma: 0
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Colonel |
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Aircraftkiller | It's not as if Zama\DMIsles allows you to do it without crouching down... In Titan's level, you can do it by just jumping into the "water."
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So in nature, you're forced to crouch before being submerged in water; thus, as long as you don't just sink straight to the bottom, what it looks like once you're under there is irrelevant..
gotcha..
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C&C_Islands_KOTH released [message #66376] |
Fri, 13 February 2004 11:51 |
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smwScott
Messages: 225 Registered: February 2003
Karma: 0
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Recruit |
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Haven't had a chance to play it, but it looks like a pretty good map.
-smwScott
47% of all statistics are made up on the spot.
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