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			| Script Idea [message #65539] | Sun, 08 February 2004 01:50  |  
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				|  |  Cpo64 Messages: 1246
 Registered: February 2003
 Location: Powell River, B.C. Canada
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Artilary Barrage 
 The idea is for a sort of "lasor designator" you point, click, and then a cuple of seconds later, stuff goes boom.
 
 I don't know if anything like this is possible, but I figure the way it would work is...
 
 Off map, there is an object that will work as a turret, its weapon is set up to be able to fire extreamly long distances.
 
 Player has weapon, when it is fired, it does no damage, but creates an "explosion" that is big enough to reach the turret object.
 
 When the object recives the explosion it fires # rounds at the explosions epic center with a delay of # seconds.
 
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 Is something like this possible? Im pretty sure it is becuase if the chronotank can work, then all it would be is change it from moveing an object, too telling an AI bot where to shoot
 
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			| Script Idea [message #65586] | Sun, 08 February 2004 09:56   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| If you have played RenAlert, you will see the modified a-bomb cinematic that plays when you place a beacon. You need to modify the beacon settings and cinematics to get something like that to work. Your idea is far too complex and is not the way to do things. Teleporting has no relation to what you are doing. 
 I don't know how the beacon's work completely so you need to investigate and mod it to create the effect of arty's firing off the map.
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Script Idea [message #65592] | Sun, 08 February 2004 10:27   |  
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					|  MrPerson Messages: 11
 Registered: February 2004
 
	Karma: 0
 | Recruit |  |  |  
	| is there a way to make it so that you can fire a gun, and where it hits, it creates a beacon? cause we already have the artillery strike beacon animation. |  
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			| Script Idea [message #65656] | Mon, 09 February 2004 01:49  |  
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				|  |  Cpo64 Messages: 1246
 Registered: February 2003
 Location: Powell River, B.C. Canada
 
	Karma: 0
 | General (1 Star) |  |  |  
	| I was under the impression that the chrono tank worked by fireing a invisable bullet that created an explosion that did 0 damage with a large radius, and when the tank "heard" that explosion it moved the tank to the center of the explosion. Is this not how it works? 
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