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FanMaps [message #65186] |
Thu, 05 February 2004 16:42 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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You didn't break down shit. The first thing you wrote was "well, I'm so much better than all of you, because I speak for everyone, somehow, and I say that they think you're stupid and that this is pointless, so listen to ME and stop doing it!"
That's exactly what you were saying.
There is nothing out of line here. If it were, Crimson would have locked the thread or deleted replies. Your opinion of what is "in line" is irrelevant.
And if you'd wake the fuck up, stop making assumptions, you'd see that I've spent a lot of my own time helping people learn.
http://www.cncden.com/ren_map_tutorial.shtml
Yeah, I didn't make that! And I didn't help SomeRhino, or NeoSaber, or anyone else who asked and wasn't an asshole! Nope, you got me there, I haven't done a damn thing for anyone else!
So take this comment "My point is that nobody has to contribute anything to the community" and repeat it to yourself as you read the above statement.
I don't have to contribute anything, yet I do.
So, once more, are you done making a fool of yourself?
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FanMaps [message #65190] |
Thu, 05 February 2004 17:06 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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AircraftKiller |
You didn't break down shit.
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IRON-FART |
I'll break it down so that 'one' can understand it a little better.
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That's exactly what you were saying.
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I just told you what I was saying.
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You didn't break down shit. The first thing you wrote was "well, I'm so much better than all of you, because I speak for everyone, somehow, and I say that they think you're stupid and that this is pointless, so listen to ME and stop doing it!"
That's exactly what you were saying.
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What are you smoking?
Have I ever said that you had not contributed to the community? I am well aware that you have made a map tutorial. I am well aware of all your maps. And I do know that you have helped some people.
Maybe you should read my last post again.
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Yet people like Titan for example get flamed by people like you because of a bunch of crap or quality of the maps.
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AircraftKiller |
So, once more, are you done making a fool of yourself?
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Ack, you are funny.
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FanMaps [message #65192] |
Thu, 05 February 2004 17:12 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Whatever
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FanMaps [message #65193] |
Thu, 05 February 2004 17:16 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | Yeah, after the fact, what you "meant" to say is what you actually said... Save that for politics, you'd make a good Democrat.
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That fact that IRON-FART is highly incoherent and can't make much sense doesn't make him a Democrat. It qualifies him as a prime candidate to be one of Rush Limbaugh's dittoheads.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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FanMaps [message #65206] |
Thu, 05 February 2004 18:23 |
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Crimson
Messages: 7430 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Stop the political analogies or I will move this thread to the Politics/Hot Issues forum.
I'm the bawss.
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FanMaps [message #65307] |
Fri, 06 February 2004 09:51 |
Vomancha
Messages: 21 Registered: February 2004
Karma: 0
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Recruit |
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C&C_Alpine - 3 - Scarily Bright, Tunnel network is biased towards GDI, the ability to walk on the wall is annoying, no real emphasis to attack base due to the narrow base entrances and the long time exposure to them.
C&C_Bio - 8 - Nice Map, one of the better fan maps. Doesnt have too many bugs, the light base defences work well.
C&C_BunkersTS - 9 - Good map, can become a bit of a gdi campfest. Would be better without the base defences since nod cant infantry rush while the guard towers are still there. Would also be better if nod had an apc as well as a recon.
C&C_FieldTS - 8 - I've never liked field, im not a particular fan of this map but its still a good map. gdi have a bit of an advantage due to being able to dodge the obi and get into ref and thus get to obi (usually). Tunnel network is a nicely implemented feature until some n00b mines every elevator and you get stuck underground.
C&C_Forgotten_Town - Never Played
C&C_Mars - 3 - Nod map through and through. the only real way for gdi to win is too take out both the hand and strip on first attack. Stanks and sbh are just too much of an advantage.
C&C_Ravine - Dont remember this one
C&C_SeasideCanyon - 2 - Super powerful base defences lead to camping, boring.
C&C_SeasideSunset - 9 - Good Map again, the mines at the back are cleverly implemented. The "advanced" spawn weapons are a bit too powerful and can arise in super powerful infantry. Light base defences work well, only quam is the fact the silo's stop working when you lose your ref.
C&C_Siege - 6 - gdi's ability to camp the pp or ref make this map quite boring. Bad placing of ref and pp mean they can be taken out in one go with nuke with the base defences still active due to a small trick that can be used. Also very annoying when you blow up the Nod harvester when its returning with tib cos you bought a tank. :/
C&C_Snow - 10 - When i tested this i never thought it would work for AOW on any large server. It plays amazingly well and actually requires a lot of teamwork to win. The infantry area in the middle and the tank area underneath make for a heated fight with constant action.
C&C_Tobruk - 5 - Strange map, if i remember rightly it has 2 base defences for each side. Havent played it much, but i didnt like the look of it.
C&C_Volcano_Flying - 2 - Strong Orca's/Apaches make this an apache/orca war. Its no fun.
Some ratings on the other maps mentioned.
High Noon 2 - 6 - Base defences lead to camping. Tends to be rather boring.
MetroTS - 9 - Lovely map, played Metro on AOW and its nice. MetroTS is Metro - the bugs. Ability to base camp though, albeit it with only 3 out of 6 mrls missiles.
GlacierTS - 8 - Nice map, although the ability for gdi to get to the nod pp is a bit annoying. Stank rush seems to win out a lot. Or gdi bridge camping.
Oasis Flying - 0 - Dont go into the tunnels. Fall into the blue abyss and crash renny. Not fun. If that doesnt happen then you'll get shot by some1 you cant even see.
Land - 4 - Bit too small really for any tank wars.
Sand & Gobi & any DM Map - 1 - Cant stand infantry only maps. The game was made to have tanks and infantry, not just infantry. I also like to be able to have the chance to kill the opposition base. On these theres no chance with anything greater than 2 people.
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FanMaps [message #65319] |
Fri, 06 February 2004 11:58 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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sniper12345 |
Aircraftkiller | It's there, you just don't see it. It's always at 0.00,0.00,0.00 on the coordinate system.
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So what difference is there to the player, it not being there and it being there but invisible?
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Wouldn't simply selecting the whole map and moving it up 100 meters have fixed the issue with the electric bolt appearing in the middle of the map ?
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FanMaps [message #65356] |
Fri, 06 February 2004 18:42 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | Guess what, SeaMan, I can make it do the same thing... It's just a visual effect, and it's obvious that it was forged, because he's either using the repair aggregrates I modified for the first Glacier Flying version, which had that same effect (Gee, wonder why you didn't remember that), or he's just manually placing them there in LevelEdit.
The Repair Facility controller is problematic. It won't get fixed. That's all there is to it.
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Jon wil wrote a script for working repair pads...so it's fixed.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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FanMaps [message #65386] |
Sat, 07 February 2004 02:56 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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If the controller causes the animation to appear in middle of the map and makes c4 become invisible, how that doesn't happen in Tech City?
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FanMaps [message #65419] |
Sat, 07 February 2004 11:12 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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Because it only happens when you're in a multiplayer, non-LAN, game.
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