Putting Buildings into maps (N00b map making) [message #64910] |
Tue, 03 February 2004 13:47 |
bighairybear
Messages: 34 Registered: January 2004 Location: UK
Karma: 0
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Recruit |
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Firstly thanks to general havoc & Läubi for those great tutorials.
I started making a map, my first ever map. I made a good terrain mesh with textures, a few spawn points and got it working. Now the only thing im lacking is the bases. .
The rentools i download came with a file that has standard flying buildings already made (flying_building_setup.gmax) in the level edit directory.
How do i get these building into my make & make them work. There probably a tutorial on this out there somewhere but i cant find it.
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Putting Buildings into maps (N00b map making) [message #64914] |
Tue, 03 February 2004 14:14 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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The best way, if your starting you map from scratch is to work around the template. Some objects in the template are frozen, so you need to un-freeze them to get them to move.
Other than that you can make a new map and use the gmax "X ref objects" (cross reference objects) feature to import parts of the file. All Nod structures have the prefix "MNXXX^" and all GDI ones have "MGXXX^" where "XXX" is the building name.
Basically you place the models in the template on your map then you export it all as terrain. When you inport to Level Edit you need to add building controllers to the structures.
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Scripts.dll Debugger, Map Scripter and Tutorial writer
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Aston University in Birmingham, UK
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