RenGuard update - 26 January 2004 [message #63735] |
Mon, 26 January 2004 19:56 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Here's a bit on our latest progress with RenGuard... Some of these items overlap because they're from two different lists.
- BRenBot Win32 support for RenGuard is now working.
- Started support for other games like RenAlert which have altered log output
- Site redesign nearly completed
- Development on Community Motd/ Server Motd has been started
- Protocol for SSCs greatly enhanced to submit gameinfo/playerinfo
- All games data being stored in a MySQL database to enhance the site with tools such as ladder, statistics, locator that works for both GSA and WOL players...
- RenGuard.com website will feature server lists from all servers connected to the network along with current gameinfo
- We now have 6 test servers connected to the network 24/7 for performance tests
- Encryption for the client in preparation (We made some changes from the original plan)
I'm the bawss.
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RenGuard update - 26 January 2004 [message #63870] |
Wed, 28 January 2004 00:21 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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There is no support for non dedicated servers, because it does not provide any logfiles to get playerinfo/playerjoins from. Do a search, please.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Re: RenGuard update - 26 January 2004 [message #63929] |
Wed, 28 January 2004 20:27 |
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England
Messages: 618 Registered: February 2003 Location: High Wycombe, England
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Colonel |
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Crimson | - Started support for other games like RenAlert which have altered log output
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Even though this is great, concidering RenAlert and other mods are still beta, i believe i speak for a few people when i say "fuck them at the minute"
Im sure people would much rather have the app working for Renegade first, the mods later..
Release already woman!!
In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.
When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
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RenGuard update - 26 January 2004 [message #64059] |
Fri, 30 January 2004 06:47 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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It's about including the gametype (default, mod) in the server side client protocol. If I don't do it now, the protocol has to be changed when it's productive and will shut out all Server Side Clients that are running because their protocol is outdated.
SSCs do not have an auto update feature. Only the client does. That is why we're attempting to make the protocol as complete as possible. Updating the SSC is difficult.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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RenGuard update - 26 January 2004 [message #64156] |
Fri, 30 January 2004 17:14 |
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gibberish
Messages: 366 Registered: May 2003
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Commander |
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There is one thing I don't understand about the Renguard development process.
Why does it have to be perfect first time?
An alternative would have been to release a first cut, (say) that only supported vanilla installations. Then the development team would have plenty of time to create version 2 (or 3) with all the bells and whistles.
This is especially true since according to the statuses that have been made public Renguard already has a working auto-update feature.
I know the SSC does not have an auto-update, but I don't see this as a major issue, as comparatively there will be a lot fewer SSC's than game clients. Additionally I would expect that the average person who runs a dedicated server is far more tech savy than the average gamer, hence manual server upgrades should be fairly painless.
Thanks,
Gib
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RenGuard update - 26 January 2004 [message #64869] |
Tue, 03 February 2004 05:07 |
RenSolaria
Messages: 1 Registered: February 2004
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Recruit |
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After getting a email from a friend about this site and about Renguard I just had to look it up. Wow it is about time someone came up with something to reduce the rampant cheating in renegade. I used to play Renegade and quit after 9 months online. Gotten tired of dealing with cheating players and cheating server hosts and other hosts who drop server connection when they are losing badly.
Am currently on other games online like SWG or ENB where use of bug exploits aka cheating is there but they are cracking down hard on cheaters.
I personally feel that if EA/Westwood had made C&C games pay to play the online cheaters would have found it most difficult if not outright impossible to cheat.
Will not be posting much here in these forums since RL is more important to me than online games, but will check back again every now and then and see what the progress is for this Renguard of yours. It would be refreshing start to play renegade again without dealing with all those rampant online renegade cheaters.
Thx.
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<B>Thanks to the Renguard Staff</B> [message #65666] |
Mon, 09 February 2004 04:45 |
ohnou812
Messages: 58 Registered: March 2003 Location: Western NY
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Recruit |
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Thanks for all the hard work you guys have put into this anti cheat program. It amazes me the amount of time and money you guys are willing to spend on these programs for the Renegade Community, while looking for nothing more than better gaming for all in return.
Thanks again and keep up the good work.
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