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Animation [message #64615] Sun, 01 February 2004 15:30 Go to next message
boma57 is currently offline  boma57
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Colonel
It's been awhile since I've done animation, and now I can't figure out what's going wrong.

I have a catapult (Not for the Fist of Fate mod Razz), but when I try to make it pull back, wait a few frames, then fire, it screws up. When pulled back, the arm has a bar that it rests on. I have it animated pulling back slightly above the bar, then releasing, but it keeps going all the way through the bar.

A visual is probably better than an explanation:

http://www.gamerbn.com/taximes/images/catapulterror.gif
Animation [message #64641] Sun, 01 February 2004 16:21 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
It's a vehicle, so it won't animate in multiplayer, anyway...
Animation [message #64681] Sun, 01 February 2004 19:14 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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It's hardly noticable...
Animation [message #64694] Sun, 01 February 2004 20:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's also doing that because you've got an animation pip\tick that's not on the time scale. Increase the time scale until you find another pip\tick, then delete it... It's trying to animate to that position on the pip\tick and you can't see it.
Animation [message #64701] Sun, 01 February 2004 20:31 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Aircraftkiller

It's a vehicle, so it won't animate in multiplayer, anyway...


What about the chameleon, it has the animated thresher in the front. So isnt it indeed possible to animate part of a vehicle? Also coming to mind are the rotors of the choppers in RenAlert.
Animation [message #64705] Sun, 01 February 2004 20:53 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That's a looped animation, part of the vehicle, not a manual or target animation started by a specific event caused by the firing of a weapon, for example.
Animation [message #64711] Sun, 01 February 2004 21:44 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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So it is possible, except that it just loops without stopping Sad In RenAlert how did you make the rotors stop turning when you get out?
Animation [message #64718] Sun, 01 February 2004 22:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That's part of a VTOL vehicle setup, it's not an animation. Renegade just rotates the Rotor.00 bone that the blades are attached to, and stops or starts them when you get out or in, respectively.
Animation [message #64725] Mon, 02 February 2004 00:03 Go to previous message
Blazer is currently offline  Blazer
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Hmmm so couldnt you fake it then by having a VTOL vehicle that cannot actually fly? Smile
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