My impressions of the RenAlert Beta [message #63609] |
Sun, 25 January 2004 21:55 |
|
Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
|
General (3 Stars) Administrator/General |
|
|
Its very fun, and so much more "final" looking than the last beta. I only noticed a few things wrong:
1. On certain maps, everyone appears to be aiming and firing about 45 degrees into the air, all weapons including repair guns do this. Your own looks normal but everyone elses has this angle.
2. The Soviet V2 is not repairable. I assume this is not on purpose. I got pretty frustrated at all the people on Allies who kept saying "You n00b its because you have to use a Mechanic not an Engineer!", I would calmly tell them that the Soviets dont have mechanics, and they would just keep saying it lol. I know the soviet engs repair slow, but me and 2 other eng repaired a V2 for over 60 seconds and its health didnt change a bit.
3. Radio commands audio portion missing.
4. There was a glitch with the Tesla whereas it kept firing at the spot where it initially hit my phase transport. It just kept firing at that spot over and over and ignored me.
5. Couple of VIS errors...not many, mostly involving being in a doorway. I can provide screenshots to Ack if he wants to fix them.
6. Volkovs rifle ammo used to make a small explosion when it hit something, and now it doesnt. If you fire at a tank or ore truck or turret, you can't even tell if you hit it or are out of range unless you watch the health meter. Please bring back the small impact explosion
Thats pretty much it. This game is very fun and from the looks of it almost complete...at which point all it will need is more maps (bring on the flying vehicles)
Also kudos to whoever designed the buildings, the interiors of them look great.
|
|
|
My impressions of the RenAlert Beta [message #63615] |
Sun, 25 January 2004 22:32 |
|
IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
|
General (1 Star) |
|
|
Also destroyed buildings do not look damaged, but you probably already know that.
And whats the point of buying ore trucks? (Besides driving them down cliffs lol)
|
|
|
|
My impressions of the RenAlert Beta [message #63618] |
Sun, 25 January 2004 23:53 |
|
Slicer_238
Messages: 361 Registered: May 2003
Karma: 0
|
Commander |
|
|
Well Blazer nailed them all except one thing. Why does the Allied mechanic repair a harvester at 7 health or armor but the engineer repairs alot faster?
May Trey rest in forever bliss and happiness.
|
|
|
My impressions of the RenAlert Beta [message #63633] |
Mon, 26 January 2004 05:22 |
NHJ BV
Messages: 712 Registered: February 2003
Karma: 0
|
Colonel |
|
|
What caught my attention:
-I think it's too easy that you can place a flare in 0,001 seconds
-Light tanks are more use that Medium tanks (imo); a Light often owns a Heavy 1 on 1; mainly due to the Light's high ROF.
-No health/armour crates on DM_Isles (and not in general, I suppose).
-I noticed that, when I was in an Allied APC, I had to get extremely close to an enemy vehicle before te targeting box appeared. This also goes for buildings sometimes, making it hard to see if it's damaged or not, especially because:
-Certain structures (Radar Dome) don't appear on the K-screen (probably known). The Tesla does, however, which is a big help on Zama.
|
|
|
My impressions of the RenAlert Beta [message #63683] |
Mon, 26 January 2004 15:26 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
The radar is due to the building controller used. Pretty sure it is hard-coded but I may be wrong.
Also the repair bay on keep of the grass (I think) is sunken in the center, some vehicles get stuck when you drive off, nothing reversing doesn't fix, but can be anoying if you happen to lag.
Weapons factory - may want to do something with the ramp. If you jump in a harvester befre it gets off the ramp, it hard to get it over when you drive out. Maybedecrease the incline or something?
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
|
My impressions of the RenAlert Beta [message #63689] |
Mon, 26 January 2004 16:14 |
|
IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
|
General (1 Star) |
|
|
Quote: |
-I think it's too easy that you can place a flare in 0,001 seconds
|
I thought that might cause some concern. But in RA, you didn't even have to place a becaon, just fire away. And the smoke will make it easier to find.
Actually did the Allies have the nuclear strike even? I know that the Soviets had it all along, but Allies?
Also if they didn't:
You could change the Allied nuke to an Airstrike with a bomber doing a flyby. Nukes dont follow smoke, but soldiers often used smoke to point out a target or their location.
|
|
|
|
|
|
|
My impressions of the RenAlert Beta [message #63830] |
Tue, 27 January 2004 16:44 |
|
rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
|
General (1 Star) |
|
|
i have a feeling that the points are not right... i shot a tank for like 30 seconds and my points didnt go up... is this intentional?
w00t?
|
|
|
|
|
|
|
|
|
My impressions of the RenAlert Beta [message #63943] |
Wed, 28 January 2004 22:12 |
|
Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
|
General (3 Stars) Administrator/General |
|
|
So Allies can repair their vehicles with a Mechanic (who repairs quite quickly too), and Soviets have to go all the way back to base to the repair pad? That doesn't seem very fair. I played a game yesterday and I was a mechanic in a phase transport, and I terrorized the poor Soviets. I just kept doing hit and runs on their tanks, (which even though engies can repair due to the bug, nobody was doing), and anytime they damaged me I just backed out of range, jumped out, 3 blasts with mechanic repairgun, jump in and im back to full health and cloaked....seems like a balance issue?
Oh ack I found a tree that is floating way off the ground, I could duck and walk under it...I took a screenshot if you wanna fix.
|
|
|
My impressions of the RenAlert Beta [message #63953] |
Thu, 29 January 2004 00:57 |
Founder of YASA
Messages: 53 Registered: March 2003
Karma: 0
|
Recruit |
|
|
The only thing I have problem with is the range of Tesla Coil. It can simpily out ranged by rocket soldiers. 3 or 4 of them would kill it extremely quickly. Once Tesla Coil is gone Soviet will have a lot of troubl defending with tanks and/or flame towers
Proud Member of Clan Pits
The Pits Moderators and PR
|
|
|
|
My impressions of the RenAlert Beta [message #63959] |
Thu, 29 January 2004 02:37 |
NHJ BV
Messages: 712 Registered: February 2003
Karma: 0
|
Colonel |
|
|
Founder of YASA | The only thing I have problem with is the range of Tesla Coil. It can simpily out ranged by rocket soldiers. 3 or 4 of them would kill it extremely quickly. Once Tesla Coil is gone Soviet will have a lot of troubl defending with tanks and/or flame towers
|
AFAIK Ack said Tesla range would be increased, which is good because on WoodsToday* you can nuke most buildings from outside the Tesla's range. I can even make it to the Soviet War Factory on that map with the Tesla still active...
*I hope that's the map I have in mind. It's the one with the gems between the walls, with CYards, Radar Domes, and Repair pads.
|
|
|
My impressions of the RenAlert Beta [message #63969] |
Thu, 29 January 2004 05:47 |
|
Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
|
General (2 Stars) Category Moderator |
|
|
That's Keep off the grass.
The mammoth definatly needs to do more damage and have a faster RoF. I can take out a mammoth tank with any allied tank(except arty and ranger), or at least do a considerable amount of damage to it.
And also about the tesla firing in one spot, the turret sometimes tries to fire across the map for long periods time too. I know it did this in the last beta, i just thought it was fixed in this one.
~Canucck
|
|
|