*spam and flame free area* Nod Warfactory [message #63237] |
Thu, 22 January 2004 19:50 |
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Deafwasp
Messages: 555 Registered: February 2003
Karma: 0
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Colonel |
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Yeah, because The airstrip is tiny and there is almost no where to plant beacons on it.
:rolleyes:
The air strip features no saftey from attack, if there is a beacon on the airstrip itself, and there is a apc gaurding it, good luck.
And have you ever tried to defend the airstrip when there is a mrls firing on it and a mammoth tank shooting into it?
[Updated on: Thu, 22 January 2004 19:57] Report message to a moderator
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*spam and flame free area* Nod Warfactory [message #63242] |
Thu, 22 January 2004 20:14 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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I mean like absolute hell weather. Not just stormy. Or hell weather and a remote location to deliver to. And I know that most aircrafts are built with extreme conditions in mind or as a judging criteria.
Or it has a use other than just bad weather. in C&C_Under it flys right through the cave wall.
Wether is is right to change it or not is a metter of opinion from person to person, but if it is wrong or right, it doesn't really matter much. I mean WW made a GDI Airstrip.
I don't have any complaints about the WF itself, but I think that giving both teams a WF makes it a little less diverse and a little more dull.
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*spam and flame free area* Nod Warfactory [message #63249] |
Thu, 22 January 2004 20:44 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Deafwasp | Yeah, because The airstrip is tiny and there is almost no where to plant beacons on it.
:rolleyes:
The air strip features no saftey from attack, if there is a beacon on the airstrip itself, and there is a apc gaurding it, good luck.
And have you ever tried to defend the airstrip when there is a mrls firing on it and a mammoth tank shooting into it?
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It's good to know that some people just can't read. What're you doing in school, anyway? I shudder to think of what my tax dollars pay for when it comes to your education.
Quote: | Nod gets a massive, low profile, runway and control tower. Nod gets the better bargain because anything planted there, or any attacks made, must be in the open.
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See that last, all-important, part? "In the open?"
It means you cannot be concealed when planting a beacon to destroy the Airstrip. You will always be exposed to fire from at least 15 directions on a 360 degree view.
The Weapons Factory allows no such handicap. You just walk up to it, hide alongside the building, plant... Or even better, plant it by the window while inside, go out into the bay, then fire through the glass when they try to disarm it... Because they can't fire back at you from there.
Have you ever tried defending a Weapons Factory from attackers? It's even worse, that window allows fire to enter, but not exit, the structure... So you can't hide within its view. You can't hide by the front entrance door, because that gets opened and you die... If you hide by the back door, you're still able to be shot. Unless it has two floors, it's easily destroyed.
Quote: | Your map doesn't have to include so why do you bother? They will deal with this problem on their own.
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There's your Clue for the day... Read what you wrote and apply it to yourself. I'll consider you to be below-average intelligence if you can't figure out what I just said...
Quote: | ACK's motto: If I dont like it nobody should like it.
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Whereas your motto would be "If I don't like it, I'll bitch and whine endlessly."
Vague generalizations are fun! Now we can complete the descent into intellectual hell and start saying "NO YOUR GAHEY!!1!"
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*spam and flame free area* Nod Warfactory [message #63257] |
Thu, 22 January 2004 21:21 |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | Vague generalizations are fun! Now we can complete the descent into intellectual hell and start saying "NO YOUR GAHEY!!1!"
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Sounds good to me! :eh:
YOUR GAHEY AKC!!11!11one!!1
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*spam and flame free area* Nod Warfactory [message #63313] |
Fri, 23 January 2004 10:16 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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Screw the "beacon out in the open" advantage. Isnt kinda obvious that if a team managed to outsmart Nod and plant one out in the open in the first place, there would be some sort of GDI cover, or just a lack of attention on Nod's part? If they disarm, it would be just like a nuke by the wf...so what.
-Crategod
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*spam and flame free area* Nod Warfactory [message #63322] |
Fri, 23 January 2004 10:53 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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I know what you mean. Though almost all times Ive been in a nondefense game, a beacon on the tip of the airstrip, whether it be canyon, islands, complex, or alot of fan nond maps, a nod engineer is usually at there most vulnerable when trying to get it.
-Crategod
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