Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Texture help
Texture help [message #63063] Wed, 21 January 2004 19:47 Go to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
Ok, there are two things I need help with.

1. I do not have the texture Water_reflect.tga. if you have it can you please post it or send it to nathan9990@aol.com.

2. when i make a road, how would i make it turny when i texture it, cause when i do it the road terrain is turny but not hte texture, how would i make it stay with the terrain?


WOL:tweekbee
Texture help [message #63068] Wed, 21 January 2004 19:53 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
To make the texture follow the road, convert the road mesh to a editable mesh, then select the face or polygons where you want it to be angled as if in a turn, apply UVW map, then in the righthand sidbar menu there is a listing that says "UVW Mapping" with a little box with a plus sign in it, expand that and you will see a option called "Gizmo", when you have that selected you can move and rotate the textures position on the mesh. That is how it is done around these parts. Wink
Texture help [message #63070] Wed, 21 January 2004 19:59 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Add this to the FAQ page on renhelp someone.
Texture help [message #63125] Thu, 22 January 2004 07:20 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

IRON-FART

Add this to the FAQ page on renhelp someone.

http://renhelp.co.uk/?faq=72#72


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
Texture help [message #63158] Thu, 22 January 2004 13:40 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
Neat Wink
Texture help [message #63189] Thu, 22 January 2004 15:43 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
can you email me some pics or post them here...i don t understand

WOL:tweekbee
Texture help [message #63222] Thu, 22 January 2004 18:35 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
What part are you lost on?
Texture help [message #63227] Thu, 22 January 2004 18:48 Go to previous message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
well i tried it and it got all woerd and blotted...
do i texture and UVW the whole thing are parts(selected polygons) at a time?


WOL:tweekbee
Previous Topic: are people using JFW_User_Settable_Parameters?
Next Topic: Exporting to .x in gmax
Goto Forum:
  


Current Time: Mon Nov 25 16:41:36 MST 2024

Total time taken to generate the page: 0.00721 seconds