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*spam and flame free area* Nod Warfactory [message #62662] Mon, 19 January 2004 15:29 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
The uvw mapping on the redd part is at a weird angle, I say you should manually unwrap it.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
*spam and flame free area* Nod Warfactory [message #62663] Mon, 19 January 2004 15:32 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Commander
The dark red area (the same as the three areas on the front of the Hand) looks out of place where you put it. Also, the darker part of the texture at the base of the building goes through the window at the back, which doesn't look right. Apart from that, the HoN textures work pretty well and it looks more like it belongs in Renegade now.
*spam and flame free area* Nod Warfactory [message #62665] Mon, 19 January 2004 15:36 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
wow, looks great, keep up the great work!

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
*spam and flame free area* Nod Warfactory [message #62668] Mon, 19 January 2004 15:45 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
wait...I got it! it needs lights.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
*spam and flame free area* Nod Warfactory [message #62685] Mon, 19 January 2004 17:23 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
OrcaPilot26

The uvw mapping on the redd part is at a weird angle, I say you should manually unwrap it.


I know its off, I didn't finish those parts yet.
*spam and flame free area* Nod Warfactory [message #62687] Mon, 19 January 2004 17:31 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
Wow. VERY nice. Cool It fits in alot better than I thought.

One thing you may want to watch out for: all those extrusions leave many places to plant a beacon. It would be hard to find and disarm it.
*spam and flame free area* Nod Warfactory [message #62723] Tue, 20 January 2004 01:22 Go to previous messageGo to next message
exnyte is currently offline  exnyte
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Colonel
Oh no! Heaven forbid this challenges a team... If they were any good, they would be able to find and disarm the beacon in time, no matter where it's placed... If they can't, they deserve to lose their war factory.

*spam and flame free area* Nod Warfactory [message #62737] Tue, 20 January 2004 05:44 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Nice work...The exterior looks fine...Can't wait to see the interior!!

Some fine work being put into this....hope i can supply a map to match the quality of this structure.

1 thing I agree with is ,Dante mentioning the smoke stacks...Shorter and wider would look better.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

*spam and flame free area* Nod Warfactory [message #62778] Tue, 20 January 2004 11:47 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Remodeling from scratch, prepare yourselves.
*spam and flame free area* Nod Warfactory [message #62795] Tue, 20 January 2004 13:28 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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General (2 Stars)
http://www.cnc-source.com/forums/uploads/post-29-1074538592.jpg


That would be awsome if it was a mod for tib sun or generals Smile


http://img299.echo.cx/img299/7085/philly1ge.jpg
*spam and flame free area* Nod Warfactory [message #62804] Tue, 20 January 2004 14:11 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
it is... http://rising.cnc-source.com/

PS: your modeller's working for Reborn


http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
*spam and flame free area* Nod Warfactory [message #62805] Tue, 20 January 2004 14:13 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
NO IT ISNT ORCA!!! That mod has NOTHING TO DO with this warfactory. The mod for zero hour that I am doing, I am modeling all of the models for a rts game, this is for Renegade, completely different scales, completely different models.

This warfactory I am doing for Renegade and will NEVER appear in ANY RTS game mods.

And NO, my other modeler is NOT the Reborn guy. He has changed his name to Soulhunter to get away from people mistaking him for that guy.

Get your facts straight.
*spam and flame free area* Nod Warfactory [message #62814] Tue, 20 January 2004 14:46 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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My point is that it looks very similar to the TS one, and that doesn't even matter now because you're redoing it.

About this modeller. A guy named SpartanII is working for you.... he was previously known as Booth and worked on Call To Arms http://nova.deadlyfear.com He said he didn't have anymore time for Generals, and reappeared at your mod. Now there is a guy named SpartanII at Reborn, who makes mid-quality models and textures.

Now doesn't it seem strange that a guy with the same name is working on a mod of the same theme, and appeared only after that weapons factory was finished?


http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
*spam and flame free area* Nod Warfactory [message #62819] Tue, 20 January 2004 15:34 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
Fewer polys - then that would look awsome in zero hour.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
*spam and flame free area* Nod Warfactory [message #62824] Tue, 20 January 2004 16:25 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
OrcaPilot26

My point is that it looks very similar to the TS one, and that doesn't even matter now because you're redoing it.

About this modeller. A guy named SpartanII is working for you.... he was previously known as Booth and worked on Call To Arms http://nova.deadlyfear.com He said he didn't have anymore time for Generals, and reappeared at your mod. Now there is a guy named SpartanII at Reborn, who makes mid-quality models and textures.

Now doesn't it seem strange that a guy with the same name is working on a mod of the same theme, and appeared only after that weapons factory was finished?


I don't think he is the same guy.
*spam and flame free area* Nod Warfactory [message #62831] Tue, 20 January 2004 16:53 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Here is the new model, it's a lot better and has only 1 floor, good-non-complicated interior, will get to texture it soon.

http://www.cnc-source.com/forums/uploads/post-29-1074644578.jpg
*spam and flame free area* Nod Warfactory [message #62844] Tue, 20 January 2004 18:31 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
W3D veiwer:

http://www.cnc-source.com/forums/uploads/post-29-1074650508.gif

[Updated on: Tue, 20 January 2004 18:43]

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*spam and flame free area* Nod Warfactory [message #62845] Tue, 20 January 2004 18:38 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
That looks worse. The geometry isn't clean. Vertexes aren't attached to each other. Lighting will not work properly with it.

Textures don't match up.

And why did you take the sides of the Hand of Nod and retexture them as part of the building? That's sort of ghey.

Why can't people just leave the god damned Airstrip alone and stop trying to replace it? Nod has that advantage, they don't get a centralized factory like GDI does, which makes it easier to destroy. Nod already has weak vehicles, they don't need a weak structure.
*spam and flame free area* Nod Warfactory [message #62846] Tue, 20 January 2004 18:47 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
I admit the textures need fixin, but I think its alright.

http://www.cnc-source.com/forums/uploads/post-29-1074652134.jpg

[Updated on: Tue, 20 January 2004 19:11]

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*spam and flame free area* Nod Warfactory [message #62848] Tue, 20 January 2004 19:11 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Not too bad, keep up the good work! Sometimes when your vertices don't correspond across meshes, it can cause problems with vertex lighting especially when it calculates occlusion, but if you're not experiencing problems, I can't see any harm.

[Updated on: Tue, 20 January 2004 22:11]

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*spam and flame free area* Nod Warfactory [message #62849] Tue, 20 January 2004 19:16 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Nope, I checked Occulation, no issues.
*spam and flame free area* Nod Warfactory [message #62907] Wed, 21 January 2004 04:35 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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General (2 Stars)
Looks Great. Cant wait too play it!!

http://img299.echo.cx/img299/7085/philly1ge.jpg
*spam and flame free area* Nod Warfactory [message #62915] Wed, 21 January 2004 06:15 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Nice I like the 2nd one better!! Very Happy

I was planning on using it in a new map...but I might place it in high noon 2 if it's textured in time.

I'll make some PT's for it,but I dont know about cracks and destruction animations...I'll have to ask neosaber how to do that.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

*spam and flame free area* Nod Warfactory [message #62916] Wed, 21 January 2004 06:18 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Aircraftkiller


Why can't people just leave the god damned Airstrip alone and stop trying to replace it? Nod has that advantage, they don't get a centralized factory like GDI does, which makes it easier to destroy. Nod already has weak vehicles, they don't need a weak structure.


This is for a futuristic type map and I'd prefer not to have a cargo dropping off vehicles out in space...thats why i retextured in GDI wep fac for this map.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

*spam and flame free area* Nod Warfactory [message #62930] Wed, 21 January 2004 10:18 Go to previous messageGo to previous message
xpontius is currently offline  xpontius
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Quote:

Aircraftkiller Posted: Tue Jan 20, 2004 5:38 pm Post subject:

--------------------------------------------------------------------------------

Why can't people just leave the god damned Airstrip alone and stop trying to replace it? Nod has that advantage, they don't get a centralized factory like GDI does, which makes it easier to destroy. Nod already has weak vehicles, they don't need a weak structure.


I'm still deep in experimenting with my TS map, and believe me, an airstrip doesnt cut it. And besides, if you can replace a building, you should be able to alter vehicles as well if you have a problem with armor or weapons.

O and are you guys planning to make flying ramps for either, which ever one is the final model?


-Crategod
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