Unwrapping help [message #62604] |
Mon, 19 January 2004 09:21 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Sn1per XL
Messages: 165 Registered: May 2003 Location: Florida
Karma: 0
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Recruit |
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I was wondering if there is a program that will auto unwrap your objects because unwrapping is such a pain and it takes a while...Is there another way other then 3ds max and gmax?
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Unwrapping help [message #62605] |
Mon, 19 January 2004 09:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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there are several plugins/apps that will unwrap your model, but...
its all part of modeling, nothing is "make a box, morph the box, smooth the box, unwrap the box, texture the box... YAY, A NEW MODEL!!!"
some modelers even build there models poly by poly over a hand drawn jpg scan.
just grow some patience, and doing it yourself will more then likely be more accurate then some crappy app.
RenEvo
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Unwrapping help [message #62612] |
Mon, 19 January 2004 09:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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OrcaPilot26
Messages: 394 Registered: February 2003
Karma: 0
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Commander |
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Yeah, I like doing uvw unwrapping by hand, it's much more precise.
![http://nova.deadlyfear.com/uploads/files//sig_orca.jpg](http://nova.deadlyfear.com/uploads/files//sig_orca.jpg)
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
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