Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Technical Support » Win32 FDS » Connection Speed system reqs.
Connection Speed system reqs. [message #62019] Thu, 15 January 2004 04:11 Go to next message
cablebak is currently offline  cablebak
Messages: 3
Registered: January 2004
Karma: 0
Recruit
I was wondering what upload/download speed the current renegade servers are on.

and maybe what kind of system they are running.

just to be sure i can run one of my own.

greets, cablebak
connection speed [message #62022] Thu, 15 January 2004 04:24 Go to previous messageGo to next message
cablebak is currently offline  cablebak
Messages: 3
Registered: January 2004
Karma: 0
Recruit
Oh, yes.

It would be nice to know what bandwith is similar to the users the server can carry?
Connection Speed system reqs. [message #62345] Sat, 17 January 2004 04:44 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
Karma: 0
Commander
3000/700 Kb Down/Up
Depending on map I can get about 14 - 16 players before it starts to lag.

This problem is the upload as when hosting the bandwidth requirements are reversed and you need about 4 times more up than down.

As you can see my connection is the wrong way for hosting.

Gib.
Connection Speed system reqs. [message #62379] Sat, 17 January 2004 12:42 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
DSL = 4-6 players
SHDSL = 6-10 players
Cable (standard 1.5mbs connection) = 10-12 players
Cable (3.0mbs connection) = 12-14 players
Fractional T1 = depends on size of fraction
T1 = 16-20 players
T3 = 20-32 players


Thats the recommendations according to Steve Tall back in the day.


Connection Speed system reqs. [message #62390] Sat, 17 January 2004 14:19 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
Karma: 0
Commander
Dante, I know that you usually know what you are talking about, but I am afriad that these numbers don't make sense:

Usually its upload speeds that are the problem....

DSL = 4-6 players
~ 128 Kbs Upload = 3 - 4 Player game

SHDSL = 6-10 players
Dunno what this is

Cable (standard 1.5mbs connection) = 10-12 players
~ 350 Kbs Upload = 7 - 9 Players

Cable (3.0mbs connection) = 12-14 players
~ 700 Kbs Upload = 14 - 16 Players

T1 = 16-20 players
1.536 Mbs Upload = 24 - 26 Players

T3 = 20-32 players
44.736 Mbs Upload = As many players as your poor little server can handle.
Connection Speed system reqs. [message #62481] Sun, 18 January 2004 11:25 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
Dante


Thats the recommendations according to Steve Tall back in the day.



guy who made the FDS, thats what he told me.


Connection Speed system reqs. [message #62517] Sun, 18 January 2004 15:25 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
Messages: 764
Registered: February 2003
Karma: 0
Colonel
Quoted from westwood Serial email:
Bandwidth: 128Kbs 4 players (cable modem/ADSL)


512Kbs 16 players (if you have a symmetrical connection -
check with your ISP)

1 Mbs 24 players

1.5Mbs 32 players
Connection Speed system reqs. [message #62753] Tue, 20 January 2004 08:37 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
Karma: 0
Commander
All I can really say to this is that I used to have 128Kb DSL and I couldn't host more that 3 remote players without lagging.

I now have two (350Kb upload) cable modems when I only use one, the number I quoted seems to be ok and when I load-balance accross both the second number is about right.
Connection Speed system reqs. [message #62879] Tue, 20 January 2004 22:03 Go to previous messageGo to next message
oldtnt is currently offline  oldtnt
Messages: 26
Registered: January 2004
Karma: 0
Recruit
more bandwith for more players not so simple
as more players come in the bandith increase 2 fold
Connection Speed system reqs. [message #63419] Sat, 24 January 2004 14:03 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Type "cpo" in the FDS to reduce lag a little bit, its not a miracle but it helps (sometimes).

I have a 4mbit/320kbit ADSL connection and i host a 10player with that, its not really laggy at all, only when there alot of tanks viewable to each other at the same time, then it starts lagging a bit, but not unplayable.

The cable connection i have sucks atm, 1.5mbit/1.5mbit but since last 3 weeks its been more like 128/128 or so it seems from time to time, isp is 'working on this problem' they say :S

[zunnie]


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Connection Speed system reqs. [message #65954] Wed, 11 February 2004 04:17 Go to previous messageGo to next message
Rici1981 is currently offline  Rici1981
Messages: 13
Registered: September 2003
Location: Berlin
Karma: 0
Recruit

do anyone know how i can avoid the 4 mb limit? we have a 100 mb connection but renegade allowed only 4 mb
Connection Speed system reqs. [message #65984] Wed, 11 February 2004 11:09 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
Karma: 0
Commander
100 mb connection :inlove: (Lucky Soab).

Anyway being as I have never had a 100Mb internet connection I can't say I have ever tried it, but you could try running your server in LAN mode then use WOLSpy to list it on GameSpy.

Gib
Connection Speed system reqs. [message #65995] Wed, 11 February 2004 11:39 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

gibberish

Dante, I know that you usually know what you are talking about, but I am afriad that these numbers don't make sense:

Usually its upload speeds that are the problem....

DSL = 4-6 players
~ 128 Kbs Upload = 3 - 4 Player game

SHDSL = 6-10 players
Dunno what this is

Cable (standard 1.5mbs connection) = 10-12 players
~ 350 Kbs Upload = 7 - 9 Players

Cable (3.0mbs connection) = 12-14 players
~ 700 Kbs Upload = 14 - 16 Players

T1 = 16-20 players
1.536 Mbs Upload = 24 - 26 Players

T3 = 20-32 players
44.736 Mbs Upload = As many players as your poor little server can handle.


gibberish is actually correct here. Renegade is very upload-speed-dependant. Here at home we have cable that is 3.0mbs down and 256k up, and 8 players was the most we could host. When I ran my dedicated server on 1.1SDSL (1.1mb up and down), 20 players was my max.
Connection Speed system reqs. [message #65999] Wed, 11 February 2004 12:37 Go to previous messageGo to next message
Rici1981 is currently offline  Rici1981
Messages: 13
Registered: September 2003
Location: Berlin
Karma: 0
Recruit

we have our server in wol. we dont like gamespy. we have set the connection to 5400000 but in playerinfo he dont go over 4000 Mad
Connection Speed system reqs. [message #66061] Wed, 11 February 2004 17:52 Go to previous messageGo to next message
ssptweek is currently offline  ssptweek
Messages: 81
Registered: February 2004
Karma: 0
Recruit
try setting your bandwidth to 0...then the FDS should auto detect the correct bandwidth
Connection Speed system reqs. [message #66134] Thu, 12 February 2004 05:58 Go to previous message
Rici1981 is currently offline  Rici1981
Messages: 13
Registered: September 2003
Location: Berlin
Karma: 0
Recruit

i have done this but he detect only 4 mb
Previous Topic: FDS commans not working (using brenbot)
Next Topic: How Do You Work Br.net
Goto Forum:
  


Current Time: Fri Nov 29 19:48:35 MST 2024

Total time taken to generate the page: 0.00974 seconds