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the future of sniping servers [message #59874] Tue, 30 December 2003 23:15 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Colonel
bump

Black-Cell.net
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DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
the future of sniping servers [message #59902] Wed, 31 December 2003 08:55 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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Colonel
I dunno what happened, but when I was playin on JTEK the Airstrip/WF didn't blow up until like 10 min into the game. On all the other maps it blew up when the match started. There was only like 4 people playing and the map was Complex. Not sure if it was fluke or bug.
the future of sniping servers [message #59907] Wed, 31 December 2003 10:29 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
I don't see why people like sniping so much, Renegade was designed for vehicles.

Sniping is just:
wait...
wait...
wait...
wait...
FIRE
boink
wait...
wait...
move left
wait...
wait...
wait...
wait...
wait...
FIRE
boink
wait...
wait...
wait...
get shot in the head


http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
the future of sniping servers [message #59910] Wed, 31 December 2003 11:13 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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youve not seen how i snipe.. no waiting involved.. waiting gets you killed
the future of sniping servers [message #59911] Wed, 31 December 2003 11:17 Go to previous messageGo to next message
smwScott is currently offline  smwScott
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Well, I don't like playing on sniper servers, but this is great for the people who do. It would also be nice if a version of this could be made for AOW servers allowing for more customization.

-smwScott

47% of all statistics are made up on the spot.
the future of sniping servers [message #60467] Sat, 03 January 2004 21:34 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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Colonel
There is a very nasty beacon bug that I know you aware of. Please fix it Surprised
the future of sniping servers [message #60468] Sat, 03 January 2004 21:36 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Majiin Vegeta

youve not seen how i snipe.. no waiting involved.. waiting gets you killed


I can vouch for that...lol

Laughing
the future of sniping servers [message #61295] Fri, 09 January 2004 21:18 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Colonel
version 1.2 is released, it has fixes for the following:

- negative points exploit(happened when you beaconed your own buildings)
- spawn minigunner now comes with a pistol if pistols are allowed
- you will no longer lose your pistol if you move away from the PT right after purchasing something
- you no longer get credits for beaconing enemy buildings

same link as before, http://web.black-cell.net/server_sniper_mod.zip


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
the future of sniping servers [message #61419] Sat, 10 January 2004 18:10 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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ADMINISTRATOR
/me installs...

I'm the bawss.
the future of sniping servers [message #61496] Sun, 11 January 2004 10:30 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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Colonel
This is on Crimson79 server where the newest version is installed. Its the return of the spawn pistols! http://www.n00bstories.com/image.fetch.php?id=1252156893
the future of sniping servers [message #61505] Sun, 11 January 2004 11:36 Go to previous messageGo to next message
SS217
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Pistols > you

http://gloryfades.black-cell.net/sig.jpg
the future of sniping servers [message #61506] Sun, 11 January 2004 11:38 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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snipesimo

This is on Crimson79 server where the newest version is installed. Its the return of the spawn pistols! http://www.n00bstories.com/image.fetch.php?id=1252156893


Those pistols are getting on my nerves..

Emergency build released:
- Positively sure the pistol dropping glitch has been destroyed.
- Fixed a glitch where some 2nd skins of characters were killed no matter
what the server settings were.

http://web.black-cell.net/Server_Sniper_Mod.zip
the future of sniping servers [message #61654] Mon, 12 January 2004 12:56 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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I have to say whoever made this....
WELL DONE!
Youve made my sniper games n00bless at last!
THANK YOU!


Aircraftkiller

(flaming is what homosexuals do)
the future of sniping servers [message #61656] Mon, 12 January 2004 13:31 Go to previous messageGo to next message
TnTaTTacK is currently offline  TnTaTTacK
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had it running 2day &liked it very much, must say Cool
this helps the sniper servers alot!!!


THANK YOU

grtz


aTTacK
the future of sniping servers [message #61657] Mon, 12 January 2004 13:32 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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Version 1.2.2 is out:

- Implemented a new mode: DropWeapons. If turned on, players will drop their weapons when killed.
- Implemented a new mode: LogInfDeath. If turned on, when a player is killed, data will be written to the renlog file to report the death.
- Made settings dynamic. They will be reloaded before a map is loaded. This will allow host to turn certain settings on and off for certain maps.
- Fixed a bug that was logging when a building was damaged to the FDS window.

Same link as before, http://web.black-cell.net/Server_Sniper_Mod.zip
the future of sniping servers [message #61673] Mon, 12 January 2004 14:30 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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Colonel
Just a question, could you add an option to log the kills to a different file?

Also, has anyone tested what happens with BR .Net on and logging enabled?
the future of sniping servers [message #61675] Mon, 12 January 2004 15:03 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Also how is the progress on this script:

http://web.black-cell.net/infonly.txt

I run an inf only server and would really interested in that. Would it be editable to choose what options you want or not? (ie with an .ini file or something)
the future of sniping servers [message #61677] Mon, 12 January 2004 15:19 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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snipesimo

Just a question, could you add an option to log the kills to a different file?

Also, has anyone tested what happens with BR .Net on and logging enabled?


If enough people want it, I can throw that option in.
Server side bots can use the data as they wish.

Creed3020

Also how is the progress on this script:

http://web.black-cell.net/infonly.txt

I run an inf only server and would really interested in that. Would it be editable to choose what options you want or not? (ie with an .ini file or something)


Very good, I should have a release for the infantry only server side mod ready by today or tomorrow, hopefully today. Yes, there will be an INI file for it as well. Configuration options are good, after all.
the future of sniping servers [message #61678] Mon, 12 January 2004 15:23 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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I only ask because currently the ugly output is just thrown in IRC by BR .Net. With a seperate file I could clean it up and make it live output.
the future of sniping servers [message #61710] Mon, 12 January 2004 17:21 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Hey vloktboky

i was hosting the version that was release like 2 week ago.. on my computer the other day.. not sure if it has been fixed in the latest ones.. but..

the buildings on certain maps would not blow up.. untill they was shot by an enemy.. :/

but anyway nice work.. gonna get my server running these when me new HDD comes Smile
the future of sniping servers [message #61727] Mon, 12 January 2004 18:27 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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Majiin Vegeta

the buildings on certain maps would not blow up.. untill they was shot by an enemy.. :/


Yes, that has been fixed. The WF/Air will now blow at the start of the map, regardless of any scenario.
the future of sniping servers [message #61738] Mon, 12 January 2004 19:10 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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Sorry for the double post, put wanted to say that I made another build. Since BR.net likes to print it out, I went ahead and changed it to log to infantrylog_(date).txt instead of renlog_(date).txt, as well as a few other changes.

Changes in version 1.2.3:
- Changed the infantry log to infantrylog_(date).txt.
- Fixed a few errors where disabling the mod from the INI file didn't stop all changes.

Same link, http://web.black-cell.net/Server_Sniper_Mod.zip
the future of sniping servers [message #61743] Mon, 12 January 2004 19:36 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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Colonel
Lookin good, when will we be able to get playernames from the infantrylog instead of just class?
the future of sniping servers [message #66528] Sat, 14 February 2004 10:37 Go to previous messageGo to next message
cmdr1337 is currently offline  cmdr1337
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one of GDI's extras isn't instantly killed, locke; the 1100 creds volt autorifle wielder.

also, if its possible, can beacons be optionally disabled in the next version?
I get tired of n00bs spamming them the whole game.. Bogs down my poor celeron server, and it doesn't need anymore Laughing
the future of sniping servers [message #66560] Sat, 14 February 2004 14:14 Go to previous messageGo to previous message
snipesimo is currently offline  snipesimo
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If I am not mistaken, its impossible to remove beacons with just a server side mod, but I'm not positive. Don't quote me on that Laughing
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