|
|
|
Need Beta Testers for MOD [message #60809] |
Tue, 06 January 2004 14:26 |
Aronjames
Messages: 20 Registered: April 2003
Karma: 0
|
Recruit |
|
|
sadly it is a MOD. I made quite a few changes to the game to balance the game and added a few things. I dont know how to do those and not have it packaged in a MOD, if it was possible I would do it if someone could show me how.
The codemonkey has spoken
|
|
|
|
|
|
|
Need Beta Testers for MOD [message #60884] |
Tue, 06 January 2004 20:57 |
Aronjames
Messages: 20 Registered: April 2003
Karma: 0
|
Recruit |
|
|
Well only a few are mentioned (or remembered) in the readme and not all of them are implemented yet. Mostly so that I dont have to deal with balancing everything at once. Well here's the Readme excerpt description
The map is set in a prison compound. There are no bases as this is a DM/CR style map. The GDI and Nod
areas are located at opposite ends of the compound in their own little prison blocks. There is a central
courtyard which function is still to be decided. Mainly right now to provide some cover. Each base is
locked with 2 keycard. Each player automatically spawns with the keycards for their base. The first keycard for each team is located somewhere on the map. The keycards are used to access certain parts of your base ad you need the first card of your enemy to even enter their base. There are keycard spawners
inside each base for that base but are protected by locked gates so to get at them you have to sneak
behind someone with the cards. And if you manage to collect all 4 security cards inside each base is an
area which holds armor and health powerups. Also each base has a garage which houses spawners for their
vehicles. GDI has the sedan, and Nod has the Pickup Truck. The Pickup truck is fater than the Sedan but
can only hold 2 people and has 100 health. The Sedan can carry 4 people and has 150 health and has a
higher traction rating but is slower than the Pickup Truck. Also in this mod the Stealth Soldier has
been stripped of weapons save a mine and a scaled down pistol but they remain undetectable closer up
than in normal MP. GDI also has a respective Stealth Soldier called the Infiltrator. Also each base has
6 prison cells for captured enemy soldiers. These cells have a heal kit in each of them so that prisoner
will have around half health.
-----------
I havent gotten around to it but to even out the stealth Ive decided to add a faint beeping noise to them so you know they are around even if you cant see them. Also adding a decloak powerup to the powerup room that is unavoidable so we dont have uber stealths...
The codemonkey has spoken
[Updated on: Tue, 06 January 2004 21:44] Report message to a moderator
|
|
|
|
|
Need Beta Testers for MOD [message #60889] |
Tue, 06 January 2004 21:37 |
Aronjames
Messages: 20 Registered: April 2003
Karma: 0
|
Recruit |
|
|
Geez... Someone has an anal retentive attention to detail... Guess thats why your maps are so good. But come on Ive been out of the scene for a year you cant honestly expect me to be at your level, just a little break...
And Gernader If I could I would but thats as close as I can get right now
The codemonkey has spoken
|
|
|
|
|
|
|
|
|
Need Beta Testers for MOD [message #60985] |
Wed, 07 January 2004 16:22 |
Aronjames
Messages: 20 Registered: April 2003
Karma: 0
|
Recruit |
|
|
I know that Dante But I dont like how it makes my map look besides it ruins the effect. So not in this case. Ill try it again when I finish my light house models
Why would I need trees?
The codemonkey has spoken
|
|
|
Need Beta Testers for MOD [message #60997] |
Wed, 07 January 2004 18:14 |
|
SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
|
General (1 Star) |
|
|
Trees would just make the map look more finished...
Although you should experiment with the map to see if too many trees get in the way of, say, driving...
It's all in the balance...
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
|
|
|
|
Need Beta Testers for MOD [message #61185] |
Fri, 09 January 2004 10:58 |
Aronjames
Messages: 20 Registered: April 2003
Karma: 0
|
Recruit |
|
|
Okay Im going to expand the level by adding a few defense items. And modify a few settings. I am going to include a few controllable turrets for each side and make the rocket soldier's missiles do half damage but double their speed and range and also make them homing. Also Im reducing thier health and speed.
The codemonkey has spoken
|
|
|