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Tiberian Dawn Mod? [message #5654] Tue, 11 March 2003 19:46 Go to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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I was wondering is there a Tiberian Dawn mod in production yet? Is there any at all?

I might change over to doing a Tiberian Dawn mod instead of what I'm doing now...

And who woud like to join me in doing a Tiberian Dawn mod?


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Tiberian Dawn Mod? [message #5679] Tue, 11 March 2003 21:14 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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I don't know if anyone is working on one yet, but I think Ack said something about doing one after Renegade Alert.

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Tiberian Dawn Mod? [message #5713] Wed, 12 March 2003 02:16 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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It would be kool if somebody was to do a RA2 mod aswell...

A tib dawn mod would be kool aswell I would like to see those units come alive not really that much to look at when making the models though.

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Tiberian Dawn Mod? [message #5720] Wed, 12 March 2003 02:51 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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http://www.eradicators.co.uk/neale/cyard5.jpg

http://www.eradicators.co.uk/neale/cyard6.jpg

http://www.eradicators.co.uk/neale/hand2.jpg

Smile


Tiberian Dawn Mod? [message #5763] Wed, 12 March 2003 06:31 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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No offense, but I asked if there were any current Tiberian Dawn mods, not second rate models/skins...

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Tiberian Dawn Mod? [message #5775] Wed, 12 March 2003 07:17 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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They'd be right at home with yours then, wouldn't they?

"No offence" my arse. Your response was designed to be entirely offensive. This is exactly the kind of reason why I no longer wish to be part of this "community"


Tiberian Dawn Mod? [message #5823] Wed, 12 March 2003 09:51 Go to previous messageGo to next message
maj.boredom
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PiMuRho

"No offence" my arse. Your response was designed to be entirely offensive. This is exactly the kind of reason why I no longer wish to be part of this "community"

Don’t you know? The best way to prove that you have skills is to cut down some one else’s work. A lot of the prominent Mod makers do it here. PiMuRho, I would suggest another Forum you could go to, but Im sure I’d flamed and accused of spamming. Shocked Its a shame that a few kids are trying to kill this community with nay-say. Keep up the good work, boys! You'll kill it yet.

Idea Professionalism is not only a skill-set, but a mind-set as well.
Tiberian Dawn Mod? [message #5827] Wed, 12 March 2003 10:05 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I say go ahead with a Tiberian Dawn mod Sir Pheonix, you need to be doing something to use all your 3D moddeling skills. Also there is an RA2 mod http://www.chronowar.de (Deutsch & English).

I have digital images from the Tiberian Dawn original manual that i scanned a while back if you need them for any refrances.

_General Havoc


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Tiberian Dawn Mod? [message #5931] Wed, 12 March 2003 14:51 Go to previous messageGo to next message
forsaken is currently offline  forsaken
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I thought the Con Yard was pretty good.....

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Tiberian Dawn Mod? [message #5933] Wed, 12 March 2003 14:59 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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I have CnC gold, the win95 version, it comes with the manual on the disc...

The TD construction yard doesn't look like that, it's wider and has a few other little things on it...

(it was fairly good, but the texture is what kills it...)


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Tiberian Dawn Mod? [message #5934] Wed, 12 March 2003 15:01 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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They were only applied so it wasn't a bland grey model. If I was ever to use the mesh, I'd make some newer textures.

Plus that was done in 3D Studio, not Gmax. I'd have to redo the texturing anyway.

I also used the manual, strategy guide and the cutscenes as reference


Tiberian Dawn Mod? [message #5935] Wed, 12 March 2003 15:08 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Here is the picture from the Tiberian Dawn manual so you can see how Westwood pictured it. http://www.n00bstories.com/image.view.php?id=1628906017 I think it would look good if a little more work was done on it.

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Tiberian Dawn Mod? [message #5964] Wed, 12 March 2003 16:21 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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If the RenAlert team does end up making a TD mod I don't think they should use those old westwood models and/or modified versions of those old models.

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Tiberian Dawn Mod? [message #6000] Wed, 12 March 2003 18:11 Go to previous messageGo to next message
Griever92
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Sir Phoenixx

I have CnC gold, the win95 version, it comes with the manual on the disc...

The TD construction yard doesn't look like that, it's wider and has a few other little things on it...

(it was fairly good, but the texture is what kills it...)


Yeah, the Conyard you displayed was a little "Shrunk"


Alex "Griever92" Bracken
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Tiberian Dawn Mod? [message #6019] Wed, 12 March 2003 19:07 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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If it was wider and the area around the fans were part of the con yard instead of by themselves (in other words, make it look more like the ingame one) it would look better...

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Tiberian Dawn Mod? [message #6066] Thu, 13 March 2003 01:30 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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The fan section is connected by pipes, as evidenced in this shot:

http://www.eradicators.co.uk/neale/conyard1.jpg

There's a gap between the main structure and the fans.


Tiberian Dawn Mod? [message #6072] Thu, 13 March 2003 04:43 Go to previous messageGo to next message
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isn't Renegade suppose to take place in the Tiberian Dawn Era? i read it somewhere awhile ago anyways, that they plannned to make this 1st of all when they were developping C&C original and that in one of the cutscenes of Renegade they actually show one of the C&C Tiberian Dawn Missions.(it's the one where havoc "'liberates' a havorcraft." and i also belive that the used that same level as a reference to show how C&C Tiberian Dawn and C&C Renegade were the same in a way, in the preview of it any way. Laughing

http://www.n00bstories.com/image.fetch.php?id=1962090749
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Tiberian Dawn Mod? [message #6074] Thu, 13 March 2003 05:13 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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The fans were only connected to the main structure by pipes in the movies (as far as i can remember, it only appeared in 1 movie once), not ingame...

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Tiberian Dawn Mod? [message #6078] Thu, 13 March 2003 05:53 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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I'm using the cutscenes as a reference, rather than the ingame icons.

Tiberian Dawn Mod? [message #6082] Thu, 13 March 2003 06:41 Go to previous messageGo to next message
Demolition man
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Sir Phoenixx

The fans were only connected to the main structure by pipes in the movies (as far as i can remember, it only appeared in 1 movie once), not ingame...
Ingame it is connected with pipes to. Only you can hardly see that.
Tiberian Dawn Mod? [message #84892] Sun, 02 May 2004 03:31 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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PiMuRho

I'm using the cutscenes as a reference, rather than the ingame icons.


Many of the icons are based on the cutscenes.
Tiberian Dawn Mod? [message #85378] Tue, 04 May 2004 00:32 Go to previous messageGo to next message
drunkill is currently offline  drunkill
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ummm.....you do know that this thread is over 1 year old... stop bringing back the dead, just leave them be...RIP...

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Tiberian Dawn Mod? [message #85399] Tue, 04 May 2004 04:14 Go to previous message
Renx is currently offline  Renx
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General Havoc

Also there is an RA2 mod http://www.chronowar.de (Deutsch & English).



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