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Mining [message #56953] Sat, 06 December 2003 09:06 Go to next message
Ansley182 is currently offline  Ansley182
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On boards field and under, I was catching hell for mining the agt/ob and the tunnels into the base. I thought it better to mine the tunnels into the base, (esp. if gdi to prevent sbh sneaking in) rather than mining all the doorways on these boards. Protecting tunnels and up-front buildings appears more beneficial since deep threats into base appear few and far between on these levels. Is this poor strategy?
Mining [message #56957] Sat, 06 December 2003 09:36 Go to previous messageGo to next message
Homey is currently offline  Homey
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If its a 20+ player its just fine.

Homey
Mining [message #57015] Sat, 06 December 2003 22:01 Go to previous messageGo to next message
azngqboy is currently offline  azngqboy
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it all depends on the situation, i say in a massive 20 game, tunnel is way better, but in small games, to many infantry c4 rushes, in base is better, also spread the mines, better chance for splash, and so the mines font all blow up (and not all hit)

jsut msn me to know me Razz
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no-it-all-noobs [message #60628] Sun, 04 January 2004 21:28 Go to previous messageGo to next message
furyman77
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I absolutely hate it when other people question my tactics. Of course everybody has a different opinion. But the way I see it, is if nobody helps you, nobody has the right to complain. unless it is toatally noobish) any way, if it accomplishes its objective, then why complain.
However, I was really pissed off when I was team kicked for releasing the harvester from being blocked in C&C Under. Nod had huge advantage there.
team mates said it gave nod points, but the gdi harvester has to be guarded like everything! GET REAL!!
Mining [message #61154] Thu, 08 January 2004 22:28 Go to previous message
azngqboy is currently offline  azngqboy
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then there are servers which ban Harvy blocking for same reasons, also good players will use the harvy to get out and kick some ass (GDI, Field, i took the field from 3 arty's 2 STanks and 1 500 sniper by sneaking them behind the Harvy, arty died, stanks had bad drivers (some what high ping [300+] so ya) and the sniper vs tank .. ya) so i totally agree!

Also i dont believe nod has ANY advatage in under, GDI does, you have a closed off base, infantry can't sneak past base defenses as GDI can int he map, Air Strip is vary exposed, its all depends on the first tank battle, and GDI losses only cause of lack of Engy's and meds, light tanks are no match. ppl say field is a nod map, not when im in the game, i almost always win the Field by force, by first gunning down any infantry (i do believe i am god with a riffle) and then hold off lgiht tanks and ARty's by hiding behind hills while shotting, while they shot the hill, never fails, then wehn i die, Tank push back to NOD base, always works .. oh well, once again, its an opionion, and a vary crappy one, but it works for me.


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