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Stealth Tanks [message #-963782] Mon, 03 February 2003 23:34 Go to previous messageGo to next message
Anonymous
argh so many stupid people in this thread.

Every vehicle/character is good if you know how to use it.
Stealth Tanks [message #-963781] Mon, 03 February 2003 23:35 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by aircraftkiller2001:
A Personal Ion Cannon wielding trooper will destroy your Stealth Tank in five, yes five, shots. It is nearly impossible to hide from a PIC wielding soldier once you've been spotted, and that happens frequently.

You got me there. Stealth tanks are rather worthless against a PIC. Even a highly skilled Stealth driver is all but doomed against a PIC.

Still, a skilled Stealth tank driver can do a lot of damage.
Stealth Tanks [message #-963780] Tue, 04 February 2003 00:56 Go to previous messageGo to next message
Anonymous
Stanks are best used in groups even if there are a few PICs, they won't last long against the combine fire power of several Stanks. [Razz]
Stealth Tanks [message #-963779] Tue, 04 February 2003 01:36 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by wreaker_of_havoc:
They seem a little useless, dont you think? They are killed at about average ease, their rockets are nothing special, they are perfectly visible unless a) you are blind or b) they're right up against snow or a blue sky. Their range is medium, and they're useless close up (as you can very easily see the shimmer).

Are there any strategies with Stealths that make them less useless?

rockets nothing special?

I bet you don't know they do the same damage as a flamer...
Stealth Tanks [message #-963778] Tue, 04 February 2003 11:34 Go to previous messageGo to next message
Anonymous
quote:
I bet you don't know they do the same damage as a flamer...
yes....but stanks a) are more expensive, b) are harder to defend, and c)have much less armor. Why is the flamer 800 and the stank 900?
Stealth Tanks [message #-963777] Wed, 05 February 2003 08:47 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by demoman83:
argh so many stupid people in this thread.

Every vehicle/character is good if you know how to use it.

That is a statement commonly used by stupid n00bs, everyone knows that some things are better then others. Everything has a use, but the stealth tank is much more limited and will get you much less points then any of the other tanks. You stupid n00b stfu.
Stealth Tanks [message #-963776] Wed, 05 February 2003 10:37 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by wreaker_of_havoc:
thank you ak, and you too renegod.

Finally, somebody agrees [Roll Eyes]

Dont call me a noob. If you do, you're also calling AK a noob. [Eek!]

hey where r my thanks??? I posted the most tips... [Mad]
Stealth Tanks [message #-963775] Wed, 05 February 2003 10:38 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Jim Goose:
Stealth tanks only suck for those who don't know how to use them

In most cases a stealth tank can take out any vehicle in Renegade, unless you're in a 40 player server...

A skilled driver and a stealth tank should be able to take out any vehicle in a 1 v 1

not air vehicles....
Stealth Tanks [message #-963774] Wed, 05 February 2003 10:40 Go to previous messageGo to next message
Anonymous
I was thanking the people who were defending my point.

But thank you, C4Kitty, and all other tip-givers.
[Big Grin] [Big Grin] [Big Grin] [Big Grin]
Stealth Tanks [message #-963773] Sun, 26 January 2003 01:46 Go to previous messageGo to next message
Anonymous
I don't know how many folks already made one of these for themselves, but I thought I'd offer a quick-and-dirty radio keyboard template. It's nothing beautiful, but it gives you all the radio commands in a small space and it can be clipped out to fit above your function keys.

The file is saved at:

http://www.geocities.com/dana_bacon/renegade-keyboard-radio-commands.doc

Hope this helps,

Dana1973
Stealth Tanks [message #-963772] Sun, 26 January 2003 03:49 Go to previous messageGo to next message
Anonymous
Sounds cool... would be even cooler if the link worked.. [Roll Eyes]
Stealth Tanks [message #-963771] Sun, 26 January 2003 04:14 Go to previous messageGo to next message
Anonymous
Apparently Geocities doesn't like having files stored on its server if their sole purpose is to be downloaded by others. (The link worked just after I uploaded the file, so I didn't think there would be a problem.) Try this:

http://home.mn.rr.com/baconbits/Renegade-keyboard-radio-commands.doc

It's my other web page area, though I haven't used it until now.

Hope this helps,

Dana1973
Stealth Tanks [message #-963770] Sun, 26 January 2003 11:22 Go to previous messageGo to next message
Anonymous
Thanks for sharing Dana. The first link works...with Geocities you have to copy and paste the link, rather than just clicking it Smile
Stealth Tanks [message #-963769] Mon, 27 January 2003 01:31 Go to previous messageGo to next message
Anonymous
Hmm... when i download it one of two things happens..

1. Wordpad opens but i get an illegal operation error and it closes down...

2. Wordpad opens but it stays blank and when i try and close it, it won't and i have to ctrl, alt and delete to get rid of it!

What's wrong?
Stealth Tanks [message #-963768] Mon, 27 January 2003 03:00 Go to previous messageGo to next message
Anonymous
You're using wordpad. [Razz]
Stealth Tanks [message #-963767] Mon, 27 January 2003 03:37 Go to previous messageGo to next message
Anonymous
quote:
1. Wordpad opens but i get an illegal operation error and it closes down...

I have the same problem using wordperfect.
Stealth Tanks [message #-963766] Mon, 27 January 2003 04:07 Go to previous messageGo to next message
Anonymous
That could be because .doc files are MS Word files, not WordPerfect or Wordpad. Those other programs may open them but don't be surprised if it doesn't work.
Re: Stealth Tanks [message #60563] Sun, 04 January 2004 14:30 Go to previous messageGo to next message
MyTrust is currently offline  MyTrust
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Renegod

Give me a patch or even cheap sydney and you can say bye bye to your precious stank.....

Give me a med and you can kiss your stank good bye if you dare fire.

--------------------------------------------------

Comparison - Mobile artillery with Stealth tank.

Price -
MobArt - 450 bucks
Stank - 900 bucks

Damage rating vs Tanks
Stank wins out ...... just [Razz]

Damage rating vs infantry
Who can really check? - they die with basically 1 hit [Big Grin] :
Building Destruction Time (unrepaired) -
MobArt -33 seconds [Eek!]
Stealth - 42 seconds
Blast radius - Mobile Artillery wins by a mile
Range -
Mobart - Holy Friggin ****! this thing has got almost unlimited range [Eek!]
Stank - You gotta be kidding me! Grenade launchers can do better!
Speed - Stealth wins easily.
Rate of Fire - Mobart can get off about 2 shots for every stealth round ;

Stealth rating - Why did I even bother evaluating this???? [Big Grin]

--------------------------------------------------
Conclusion - Why the f*** did i pay 900 bucks for this junk??
--------------------------------------------------

A few people may argue oh - but i get to ambush the enemy - OH WOW you got 1 frigging shot off before they found you. Maybe you have only had experiences with n00bs but i must admit i have never ever lost to an stank with my Med.

You may say get 3 or 4 stanks. What'll you do when thos patches come prowling around, or the dreaded PIC??? Or even 4 meds could fry a group of stanks

Mobile artilleries - ok, say you want an ambush. This is what you do..

Assemble 3 or 4 artilleries on the far side of the map, facing the enemy base entrance. Make sure they are positioned for a quick getaway - their front ends facing your base. Ensure at least 2 techs for support
as soon as that frigging med shows its ugly mug - LET ER RIP!!

The meds cannot reach you unless they drive through the maelstorm of artillery shells. even if they wanted to they cannot hit you without getting hit by the massive artillery ranges. [Big Grin] Note that an artillery and a tech costs as much as a med. [Eek!] and they are easy maintenance.
ILL BET YOU NEVER KNEW:
A MOBARTILLERY WITH A DEDICATED TECHNICIAN IS IMPOSSIBLE TO DEFEAT. CHECK IT OUT FOR YOURSELF. [Cool]


sorry for reviving the topic but artilleries are pwned by snipers, stanks are NOT
Stealth Tanks [message #60589] Sun, 04 January 2004 18:13 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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--!!WARNING WARNING DEAD TOPIC REVIVAL ALERT!!--

w00t?
Stealth Tanks [message #60616] Sun, 04 January 2004 19:21 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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What the fuck?
Other tank [message #60621] Sun, 04 January 2004 20:12 Go to previous messageGo to next message
furyman77
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I personally favor the light tank.

Fast & evasive
Moderate fire power
Looks cool
OK on armor
Cost efficient.
Retreat and repair quickly

Overall, I like it for chewing down on enemy forces, not so much for attacking their base. Unless by some stroke of bad luck you dont pay attention to your surroundings, you should always have the ability to earn up to 600 dollars for another one. even in bad battle field circumstances extreme caution is needed when the refinery and/or powerplant is gone.
Re: Stealth Tanks [message #63712] Mon, 26 January 2004 18:00 Go to previous messageGo to next message
TheSkarekrow is currently offline  TheSkarekrow
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wreaker_of_havoc

They seem a little useless, dont you think? They are killed at about average ease, their rockets are nothing special, they are perfectly visible unless a) you are blind or b) they're right up against snow or a blue sky. Their range is medium, and they're useless close up (as you can very easily see the shimmer).

Are there any strategies with Stealths that make them less useless?


Rushing, hiding accross the field, sneaking in to a base when no one is looking and nuking, hanging around a fair few eyes distance away, and running down the engi that tried to disarm it.

It's easily stopped, but most definately effective.


http://modding.renstation.net/uploads/av-250.gif

Do NOT look into the Skarekrow's eyes.

You'll regrett ever being born.

The eye of a barrel is sharper than a snake's...

~TheSkarekrow
Re: Stealth Tanks [message #64189] Fri, 30 January 2004 19:53 Go to previous messageGo to next message
kittyhawk is currently offline  kittyhawk
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The stanks aren't to bad when you kno what you're doing. most of the time i just run in the base and get real close to the agt when it will not shoot at me and i destroy it and then i carry out with killing the other buildings. once i even killed an entire base with a buggy and a engineer with normal ammo. Getting in the base isn't hard its what you do when your in the base.

Stealth Tanks [message #64343] Sat, 31 January 2004 13:10 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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Colonel
The best time to to use an stank, IMHO, is when the enemy defenses are down and you can sneak a few in relatively unseen. Since their strength is in killing buildings (at some point, someone worked out that they kill a building about as fast as a flamer does), that should be their primary use. Until you can get them into a base, you're better off with longer ranged visible firepower, such as a light tank or artillery.

"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine

Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
Stealth Tanks [message #68746] Wed, 25 February 2004 09:01 Go to previous messageGo to previous message
EvoSnipe is currently offline  EvoSnipe
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il be bak

"Sacred cows make the best hamburgers"
-Mark Twain
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