a mod, with a mission [message #60378] |
Sat, 03 January 2004 10:55 |
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ok, im working on a mod, which is my first. my question is if it is possible to create game settings that cant be changed, like destroy buildings, and place endgame beacon. the point of the game is to destroy an experimental NOD vehicale, or protect it. help?
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a mod, with a mission [message #60382] |
Sat, 03 January 2004 11:24 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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ACK? I Think Jonathan Wilson wrote some scripts for this kind of thing. They are in the scripts.dll and are called something like JFW_Assault_Powerplant and are used for the assault mode. You need to read the readme.txt that came with the scripts. It powers down buildings if you don't get to a specific area or hold a specific area after a certain amount of time. Not completely sure on how it works as it hasn't been tested yet.
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Re: a mod, with a mission [message #60386] |
Sat, 03 January 2004 13:13 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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dufis791 | ok, im working on a mod, which is my first. my question is if it is possible to create game settings that cant be changed, like destroy buildings, and place endgame beacon. the point of the game is to destroy an experimental NOD vehicale, or protect it. help?
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Purhaps all you need to do is think out of the box. Replace the beacon with a more powerful timed C4 and put a beacon zone around the "Vehical"
Or make it so the vehical is a "building" When it is destrroyed, the game ends (only would work if that was the only building on the map tho)
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