Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » getting rid of boxes when mapping
getting rid of boxes when mapping [message #60282] Fri, 02 January 2004 14:00 Go to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
when UVW mapping, is there a way to hide the boxes?

like this:

http://home.earthlink.net/~mjfabian/prob.gif
getting rid of boxes when mapping [message #60301] Fri, 02 January 2004 16:36 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Why? Those "boxes" represent the vertices, which are what you are supposed to move around to get rid of distortion when UVW mapping.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
getting rid of boxes when mapping [message #60312] Fri, 02 January 2004 17:52 Go to previous messageGo to next message
mike9292 is currently offline  mike9292
Messages: 275
Registered: February 2003
Location: USA
Karma: 0
Recruit
youll need them dots
getting rid of boxes when mapping [message #60323] Fri, 02 January 2004 19:26 Go to previous messageGo to next message
Gernader8 is currently offline  Gernader8
Messages: 273
Registered: February 2003
Location: I live in my own world, d...
Karma: 0
Recruit

He probally wants to remove them so one his final map, all the corners will not have squares on them.

Creator of the 'Reborn Bashing' smilie http://www.n00bstories.com/image.fetch.php?id=1402449341 (My claim to fame)

Have a question give me an E-mail:
MrSFX1@aol.com
AIM:MrSFX1 or pastorofpizzahvn
ICQ:164119684
getting rid of boxes when mapping [message #60327] Fri, 02 January 2004 20:27 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
Seal, I have already told you about this....
getting rid of boxes when mapping [message #60330] Fri, 02 January 2004 21:03 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
well, i couldnt use 3ds at the time...

i want to get rid of the boxes because i finished mapping, and wanted to take a screenshot of the map to start my skin. Its a lot easier without the boxes.
getting rid of boxes when mapping [message #60357] Sat, 03 January 2004 07:03 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Having the boxes there won't make it any more harder at all.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Previous Topic: HELP PLEASE BIG PROBLEM WITH MAP!!!! PLEASE HELP
Next Topic: a mod, with a mission
Goto Forum:
  


Current Time: Fri Dec 13 07:55:54 MST 2024

Total time taken to generate the page: 0.00773 seconds