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Tiberian Dawn Mod? [message #5679] |
Tue, 11 March 2003 21:14   |
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NeoSaber
Messages: 336 Registered: February 2003
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I don't know if anyone is working on one yet, but I think Ack said something about doing one after Renegade Alert.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Tiberian Dawn Mod? [message #5775] |
Wed, 12 March 2003 07:17   |
PiMuRho
Messages: 494 Registered: February 2003
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They'd be right at home with yours then, wouldn't they?
"No offence" my arse. Your response was designed to be entirely offensive. This is exactly the kind of reason why I no longer wish to be part of this "community"
Dev Diary
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Tiberian Dawn Mod? [message #5827] |
Wed, 12 March 2003 10:05   |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I say go ahead with a Tiberian Dawn mod Sir Pheonix, you need to be doing something to use all your 3D moddeling skills. Also there is an RA2 mod http://www.chronowar.de (Deutsch & English).
I have digital images from the Tiberian Dawn original manual that i scanned a while back if you need them for any refrances.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Tiberian Dawn Mod? [message #5934] |
Wed, 12 March 2003 15:01   |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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They were only applied so it wasn't a bland grey model. If I was ever to use the mesh, I'd make some newer textures.
Plus that was done in 3D Studio, not Gmax. I'd have to redo the texturing anyway.
I also used the manual, strategy guide and the cutscenes as reference
Dev Diary
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Tiberian Dawn Mod? [message #6000] |
Wed, 12 March 2003 18:11   |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
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Sir Phoenixx | I have CnC gold, the win95 version, it comes with the manual on the disc...
The TD construction yard doesn't look like that, it's wider and has a few other little things on it...
(it was fairly good, but the texture is what kills it...)
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Yeah, the Conyard you displayed was a little "Shrunk"
Alex "Griever92" Bracken
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Tiberian Dawn Mod? [message #6072] |
Thu, 13 March 2003 04:43   |
Vy7a1
Messages: 24 Registered: March 2003
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isn't Renegade suppose to take place in the Tiberian Dawn Era? i read it somewhere awhile ago anyways, that they plannned to make this 1st of all when they were developping C&C original and that in one of the cutscenes of Renegade they actually show one of the C&C Tiberian Dawn Missions.(it's the one where havoc "'liberates' a havorcraft." and i also belive that the used that same level as a reference to show how C&C Tiberian Dawn and C&C Renegade were the same in a way, in the preview of it any way.
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"I like going up against the polish army. Some polish guy threw a grenade at me. I pick it up pulled the ping and threw it back."~John Shaft Jr.
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Tiberian Dawn Mod? [message #6082] |
Thu, 13 March 2003 06:41   |
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Demolition man
Messages: 670 Registered: February 2003 Location: dutchland
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Sir Phoenixx | The fans were only connected to the main structure by pipes in the movies (as far as i can remember, it only appeared in 1 movie once), not ingame...
| Ingame it is connected with pipes to. Only you can hardly see that.
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Tiberian Dawn Mod? [message #84892] |
Sun, 02 May 2004 03:31   |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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PiMuRho | I'm using the cutscenes as a reference, rather than the ingame icons.
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Many of the icons are based on the cutscenes.
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Tiberian Dawn Mod? [message #85378] |
Tue, 04 May 2004 00:32   |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
Karma: 0
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ummm.....you do know that this thread is over 1 year old... stop bringing back the dead, just leave them be...RIP...
Promotional Artist for Red Alert: A Path Beyond
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