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newb question about sounds [message #59362] Sat, 27 December 2003 15:32 Go to next message
givejoy7 is currently offline  givejoy7
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Ok, I know that WW made it easy to change sounds such as the boink, etc....is there an easy way to replace all sounds? Or is there a list of file names of what sounds are, i.e. the boink being correction_3.wav, are there any others?
thanks
...ryan...
newb question about sounds [message #59365] Sat, 27 December 2003 16:12 Go to previous messageGo to next message
Dante
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there are 10,000 in total, could you be a bit more specific?

newb question about sounds [message #59385] Sat, 27 December 2003 21:03 Go to previous messageGo to next message
IRON FART
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Yup, there are LOADS of sounds.

There are alot more sounds for Single PLayer rather than Multiplayer because of the dialogue between characters, all the cinematics, and things like that.

For multiplayer there are less because everything tends to be repetitive. But dont get fooled. There are still a sh1t load for MP too!
The Ion Cannon strike and the Nuclear Strike both have two sounds each, yet it flows so you don't really notice.

But for the most part you don't want to replace the sounds. (what are you gonna replace them all with? boinks?!)

So if you could be a LOT more specific, you could find out the filenames of certain sound then you could edit those. But you DO NOT want to replace them all.


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newb question about sounds [message #59650] Mon, 29 December 2003 04:12 Go to previous messageGo to next message
givejoy7 is currently offline  givejoy7
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I'm not doing anything serious, so it's no big deal, but I'm looking for the radio commands and the warnings about buildings getting attacked/destroyed.
newb question about sounds [message #59721] Mon, 29 December 2003 18:58 Go to previous messageGo to next message
npsmith82 is currently offline  npsmith82
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A while ago i started a description of all the sounds in renegade, i did the first 2200 or so, then gave it a rest.

http://www.thecodesmith.com/images/renegade/descriptions.ini

It already includes most of the important sounds you're interested in. All of the building attacks/destroyed messages are under the m00 prefix, just search for "under attack" inside this file and you'll find it.

The radio commands are not in this INI file, but are easy to find. They are prefixed with m00rado_dsgn, numbers 50 through 79.


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newb question about sounds [message #59727] Mon, 29 December 2003 20:31 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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IRON-FART



But for the most part you don't want to replace the sounds. (what are you gonna replace them all with? boinks?!)
.


Hahaha!


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newb question about sounds [message #59735] Mon, 29 December 2003 21:24 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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That would be funny to do, replace every single sound with the boink noise LOL. walking would be boink boink boink boink, shooting boink boink boink boink, commands boink boink boink boink, vehicles boink boink boink boink music boink boink boink boink, back ground boink boink boink boink. LOL! I would love to here what Renegade is like if every single sound was a boink.

newb question about sounds [message #60495] Sun, 04 January 2004 03:47 Go to previous messageGo to next message
givejoy7 is currently offline  givejoy7
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npsmith82

A while ago i started a description of all the sounds in renegade, i did the first 2200 or so, then gave it a rest.

http://www.thecodesmith.com/images/renegade/descriptions.ini

It already includes most of the important sounds you're interested in. All of the building attacks/destroyed messages are under the m00 prefix, just search for "under attack" inside this file and you'll find it.

The radio commands are not in this INI file, but are easy to find. They are prefixed with m00rado_dsgn, numbers 50 through 79.



Thanks!
newb question about sounds [message #61806] Tue, 13 January 2004 11:56 Go to previous message
Bombario is currently offline  Bombario
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So do you put the SFX in the Renegade/Data/ dir?

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