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To celebrate the rebirth of the Renegade Public Forums... [message #568] |
Fri, 28 February 2003 10:53 |
Vegito
Messages: 153 Registered: February 2003
Karma: 0
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What vehicle blockers are you referring to?The only ones I noticed int hat map are the ones that stop you from going up the hill to the ramp.If he put a rock there it would just be in the way.
Ack: "My map is cool and stuff"
All: "No it's not, it drops FPS and causes choppiness and what not"
Ack: "you just mad cause i pwn you"
Announcer: "Thickheaded?"
~Raven
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To celebrate the rebirth of the Renegade Public Forums... [message #572] |
Fri, 28 February 2003 11:03 |
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Demolition man
Messages: 670 Registered: February 2003 Location: dutchland
Karma: 0
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Vegito | What vehicle blockers are you referring to?The only ones I noticed int hat map are the ones that stop you from going up the hill to the ramp.If he put a rock there it would just be in the way.
| And in the midel. Its not only this map tho. He could just place a pole there and then the invicible vehicle blocker. It looks more real then and vehicles won't get stuck...
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To celebrate the rebirth of the Renegade Public Forums... [message #579] |
Fri, 28 February 2003 11:16 |
Vegito
Messages: 153 Registered: February 2003
Karma: 0
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Yeah I guess it is more realistic.(its tough to go for realism in a game like renegade).But I brely even notice the blockers.Once I realize I cant go there I dont try to do it again so there isnt a problem.I mean I only tried to drive a hummer up that hill in land cause I thought Ack mighta slipped up and allowed it.Most of the time all you need is common sense to know if you can or cant take a tank somewheres.The blockers are just there to make sure.But to me it doesnt matter really if its a rock or invisible.Let the mapmaker do it his way.
Ack: "My map is cool and stuff"
All: "No it's not, it drops FPS and causes choppiness and what not"
Ack: "you just mad cause i pwn you"
Announcer: "Thickheaded?"
~Raven
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