2-story buildings in MP levels [message #58343] |
Thu, 18 December 2003 20:01 |
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Firstly, is there a tutorial or example of this.
Secondly, what MP maps exist that use this.
And thirdly, What buildings parts go with these. Which bits come in buildings.zip as gmax? Which bits only come in renegade as w3d files with no gmax? (although I did convert all the bits I could find to gmax myself and released them so I think that those shouldnt be a problem)
And which bits are completly missing and/or only come with user-made-maps (e.g. do any of ACKs maps have bits that are absent from both buildings.zip and renegade and that were created by westwood and not ACK?)
And, if ACK does have building bits that the rest of us dont have...
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2-story buildings in MP levels [message #58358] |
Thu, 18 December 2003 23:38 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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um everything is included with the buildings.zip accept the lighting only takes a while to set up...
if you do it right, you can use lighted buildings from the tutorial level
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2-story buildings in MP levels [message #58361] |
Fri, 19 December 2003 01:38 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah the BUILDINGS.zip contains the proxies for them. Basically you normally make the exterior of the singleplayer building in RenX and the rest is proxied in when you import to LevelEdit, in that case the parts are stored in the always.dat.
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