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scripts.dll 1.3 is now out [message #58324] Thu, 18 December 2003 17:58 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

It contains many new scripts, including proper code for all 4 of the latest RenAlert scripts.
Other highlights:
Working repair bays (no animation but they do repair and they dont suffer from the disappearing mines bug). Plus, with the variations, you can make vechicles repair at the repair bay and helicopters repair at the helipad.

Also, there are new scripts for base defences that allow them to only shoot certain things (aircraft for example) and not shoot certain things (aircraft & spies for example)

And, a script for doing TS-style gates that only open for the one team.

Plus, a set of scripts that are usefull for doing player-controled-harvesting (i.e. you buy a harvester, drive to a field of tiberium/ore/gems/whatever, wait a while and then drive back to the refinery to dump the load).

And, scripts usable for creating money crates and also explosion crates.

Plus, the JFW_Building_Gun (and the 2 new variations), the JFW_Aircraft_Fuel and the TDA_Stealth_Armour are gauranteed to work if you have set up the presets correctly.

There are also a few new discoveries pertaining to some of the Script Commands and other things that script developers may be interested in

Also, I now have a more complete list of the System Messages (see the readme.txt file).

Make sure to read the readme.txt files, there are important notes about what to do for different scripts (for example, how to set up the JFW_Building_Gun to work properly)

Note that I am going away on monday the 22nd of december and wont be back untill the 14th of january. Also, saturday and sunday are going to be very busy so I probobly wont be able to do any more scripts work untill I get back. If there are bugs, (and I hope there arent any since I did a lot of testing on this one), I will look into them when I get back (that is if Dante or someone hasnt looked at them beforehand)

Everybody spread the word about scripts.dll 1.3, the best release yet Smile
scripts.dll 1.3 is now out [message #58332] Thu, 18 December 2003 19:11 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
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Colonel
All very good, but you've given us no link to download the new file. Confused

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
sorry about that [message #58335] Thu, 18 December 2003 19:16 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

http://www.sourceforge.net/projects/rentools/
scripts.dll 1.3 is now out [message #58347] Thu, 18 December 2003 20:27 Go to previous messageGo to next message
Madtone is currently offline  Madtone
Messages: 713
Registered: February 2003
Location: United Kingdom
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Colonel
This is f'king great!!!

Great job and thank you Jonwil, Dante, NameHunter, Olaf Van Der Spek and also Silent_Kane.

Without you guys, maps an mods would be same old.

Big thanks!


http://www.freeflow-solutions.com/sigs/ffsig.gif
scripts.dll 1.3 is now out [message #58387] Fri, 19 December 2003 10:51 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
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Recruit

*me can not keep his title as "1337 Sp4mm0r" if me does not make a blindingly obvious comment*............

Survival's scripts for NHB's army in here (APCs, soldiers, overmind, etc).... Very Happy

Wreck havoc my little underlings.
scripts.dll 1.3 is now out [message #58463] Sat, 20 December 2003 03:40 Go to previous message
zeratul2400
Messages: 61
Registered: March 2003
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Recruit
Sweet !
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