Home » Renegade Discussions » Mod Forum » Tunnels, hlep me!
Tunnels, hlep me! [message #57381] |
Wed, 10 December 2003 19:25 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
FynexFox
Messages: 138 Registered: May 2003
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can anyone tell me how to make tunne3ls in renegade maps, can u make a step by stpe tut, with pics maybe even, thut form start ta finish please???? make it idiot proof please, also, give me any links for sites with the tutorials alos, thanx a lot! pleas ehlep me!
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Tunnels, hlep me! [message #57384] |
Wed, 10 December 2003 20:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Lol...
Create a tube with how ever many sides you need, and how ever many segments you need, shape this to form the tunnel.
Place this where you want the tunnel to go, delete the outer faces, and attach this to the mountain or what ever making it seemless.
-or-
Make a cylinder, with however many sides and segments you need, shape it to form the shape of the tunnel. Place this shape inside of the mountain or what ever, select the mountain, go to the geometry tab and than compound objects on the right tool bar, select the boolean tool, click on "pick operand B", than click on the cylinder, this will cut the tunnel out of the mountain. (it should anyways...)
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Tunnels, hlep me! [message #57420] |
Thu, 11 December 2003 14:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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Yeah, boolean is an easy way to do it. You can basically model your tunnels as a 3D block then extrude it (Similar to UnrealEditor/Hammer brushes).
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Tunnels, hlep me! [message #58150] |
Tue, 16 December 2003 19:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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deadaim00
Messages: 113 Registered: December 2003 Location: USA
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thanks, i tried that, and when i used the boolean tool, or whatever its alled, it deleted the box also, i just wanted the part of the mountain, and the endof the box gone, so i could have a tunnel in the mountain. Now i have a big mountain with a little hole, but in the hole is the whole mountain. I mean you walk in the tunnel, and there is really no edge untill you get to the end of the tunnel. Please help me
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Tunnels, hlep me! [message #58159] |
Tue, 16 December 2003 21:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
CnCsoldier08
Messages: 136 Registered: November 2003
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dont just drag them up...select polygon, go to extrude, and there u go. btw, visit renhelp for many good tutorials
WOL:tweekbee
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Tunnels, hlep me! [message #58384] |
Fri, 19 December 2003 10:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Infinint | Guys there is a much easyer way to make tunnles:
1. make a box were you want your tunnle to start
2. make in an editable mesh and extrude it to place you want it to go and have it en up sticking a little bit out of each wal it penetrats.
3. boolean the main box from the tarrian
4. then delete all the faces on the tunnle to make openings, and then flip the faces in the hole tunnle.
5. Take the mesh that you copied earlyer and extrude them about 0.5 to make it look like the tunnle have a thickness to the walls. If you dint move anything every thing should line up and you have yourself seemless tunnles.
6. after that you can detach your floors and celings so that you can texture them seperatly.
Thats what i do atlest, things that may go wroung is useally only with the booleaning, you might have to weld vertexs were you boleaned on the side of a tarrain or get ride of the blackness in the mesh, it it occurs. If that doesnt help undo to before you booleaned and move the tunnle.
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That is exactly what everyone else has already said. All you did was incoherently put several seperate methods together...
Quote: | 3. boolean the main box from the tarrian
4. then delete all the faces on the tunnle to make openings, and then flip the faces in the hole tunnle.
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When you boolean subtract a shape (in this case a box that forms the shape of a tunnel) from another shape (in this case a mountain) it cuts holes that match the box, and automatically creates the walls on the inside of the mountain. It automatically deletes the box that was used to cut the hole in the moutain.
Quote: | 5. Take the mesh that you copied earlyer and extrude them about 0.5 to make it look like the tunnle have a thickness to the walls. If you dint move anything every thing should line up and you have yourself seemless tunnles.
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The mesh that was copied earlier? You didn't include anything about copying the shape in your list. And the tunnel is supposed to be inside of a mountain, you will not see the thickness of the tunnel wall.
Quote: | 6. after that you can detach your floors and celings so that you can texture them seperatly.
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You don't need to detach the floors or ceilings or anything else to texture them seperately, all you need to do is select the polygons that make up the floors and apply a UVW map, than do the same thing to the other parts. Select the object, than go to Unwrap UVW map, and move and resize the parts around and you can save that and paint over that in PS or PSP than apply that as the skin/texture...
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E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
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My Gallery: sir-phoenixx.deviantart.com/gallery
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Tunnels, hlep me! [message #58407] |
Fri, 19 December 2003 14:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Infinint
Messages: 926 Registered: June 2003 Location: USA
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Colonel |
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[quote="Sir Phoenixx"]Infinint |
Quote: | 3. boolean the main box from the tarrian
4. then delete all the faces on the tunnle to make openings, and then flip the faces in the hole tunnle.
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When you boolean subtract a shape (in this case a box that forms the shape of a tunnel) from another shape (in this case a mountain) it cuts holes that match the box, and automatically creates the walls on the inside of the mountain. It automatically deletes the box that was used to cut the hole in the moutain.
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Just to touch up on that, that’s only if you use a box or some form of closed shape, if you use a plane or have deleted a face at any time the Boolean tool will not put in the walls of the tunnel for you, there will simply be nothing their. Also adding to what i said, select the copy function above the "pick apprehend" button so that you don’t delete your box.
Sorry i was at school and dint read though the hole topic, i also added the part on how to make it look like the walls of the tunnel have thickness when they come through the side of the terrain, something that would be difficult to do if you just used Boolean on a closed shape, though some times you don’t need to have that part of the tunnel. Both ways work fine and they both have their own uses.
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