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scripts.dll 1.3 [message #58082] Tue, 16 December 2003 12:12 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Excellent stuff. The Player character inside an open vehicle should be great. I know a few people had some grerat ideas of what could be done with that. Can't wait to test some of the new ones out.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
scripts.dll 1.3 [message #58092] Tue, 16 December 2003 13:12 Go to previous messageGo to next message
Sir Kane
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Would help if you don't send a corrupt zip file next time JW.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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scripts.dll 1.3 [message #58112] Tue, 16 December 2003 15:09 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Hey it's dialup, I had corrupt zips uploaded all the time when I had it. Just have to re-upload/send it, which takes time on a dialup.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
2 things... [message #58117] Tue, 16 December 2003 15:20 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Firstly, the vechicle driver one is still WIP and probobly wont appear in 1.3
Also, the vechicle reload zone, I dont know how to do it.
1.3 is almost ready [message #58164] Tue, 16 December 2003 23:42 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Just some testing to be done and it will be ready.
Any testers, contact me on ICQ/AIM/MSN.

1.3 will be out either Thursday (my time) or Friday (my time).
I go away on monday so dont expect me to be around.

Source code will be available as usual so if you really really need a bug fixed before I get back, find another scripter to do it or else learn C++ and fix the bug yourself Smile

Note that this contains complete working copies of the 4 RenAlert scripts from the latest RenAlert scripts.dll. So, it should be usable out-of-the-box with RenAlert (i.e. it can be included with 0.992). There are some great new scripts that will be usefull for RenAlert:
JFW_Base_Defence_Aircraft_Only. Great for SAM sites and AA guns.
JFW_Building_Gun_No_Aircraft & JFW_Building_Gun_Weapon_No_Aircraft. Great for Gun Turrets, Tesla Coils and Pillboxes.

So, it should now be possible to make the "teslas-dont-shoot-apaches" fix Smile
Re: What you ask for is not possible [message #58203] Wed, 17 December 2003 14:51 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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jonwil

Well it is possible but it would require a Big Ugly Hack(TM) to implement it.
Therefore its not worth the effort.


Hmmmm, is it possible with the current version of the scripts? Perhaps some major script attaching with Dave's arrows and whatnot?


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Well the problem is that there is no easy way for... [message #58204] Wed, 17 December 2003 15:02 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The repair bay to signal to all the vechicles that its been destroyed.
The Big Ugly Hack(TM) bit refers to the fact that, in theory, one could keep a list of all the vechicles in the game somehow and use that as a guide but it then means you need to handle "registering" vechicles that get created and also "unregistering" vechicles that get destroyed.

But the good news is that I have added (and tested) not one but THREE new scripts for doing repair bays.
One is for all vechicles
One is for all vechicles except for a few you specify (for example if you dont want airplanes to repair at the repair bay)
and One is for

It doesnt have any animations for repairing. But on the other hand, it doesnt have the nasty "Arc Bug" with the mines and the arc in the middle of the map and so on.
scripts.dll 1.3 [message #58234] Wed, 17 December 2003 16:47 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Colonel
WOO!

Hopefully we'll start to see more repair pads in maps now that there's a fixed up thing for it, but what is the third script for?


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its for... [message #58239] Wed, 17 December 2003 17:22 Go to previous message
jonwil is currently offline  jonwil
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Its for only the vechicles you specify and no other.

So, you can use one for a regular repair bay attatched to the repair bay building.
And one for an aircraft repair bay attatched to the helipad.

BTW, all 3 of the repair bay scripts will completly ignore any infantry units (or more specific player controlled infantry units I suspect).
Plus, you can make them for one team only or both teams.
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