Question about the Nuke Strike and Ion Cannon [message #57512] |
Fri, 12 December 2003 05:15 |
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Which of the various presets labeled "nuke" and "ion" are actually used for them as implemented in the final version of renegade?
Specificly, do either of them use any cinematics? And, do the scripts M00_NukeStrike_Anim and M00_Ion_Cannon_Sound get used or not?
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Question about the Nuke Strike and Ion Cannon [message #57532] |
Fri, 12 December 2003 10:00 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I think the RenAlert team may be able to answer this one, or at least some of it as I have no idea.
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Question about the Nuke Strike and Ion Cannon [message #57560] |
Fri, 12 December 2003 12:32 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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[REHT | Spirit]
Objects->Cinematic->Beacon_Animations->Beacon_Nuke_Strike->Beacon_Nuke_Strike_Anim_Prearen't use, I think they're in the Simple area.
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I guess they work like regular beacons, but don't have countdown for them.
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