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			| Running a server [message #57032] | Sun, 07 December 2003 10:01  |  
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					|  Vukov Azol Messages: 2
 Registered: December 2003
 
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	| I've been considering running a server but have found little information about it. 
 I've found some rent-a-servers online - but for the cost I could get a pretty fat pipe going into my house.  Trouble is that I live on the fringe of DSL-land and it may have too much ping regardless of the pipe.  (I presently have dsl 512/128)
 
 So just what is the recommended BW for a server of 16-20 players?  Is there a good online rent-a-server?
 
 BTW - My pc is a P4 2.4 1gig with rad 9800 pro.   I have a smaller PC nw with it (ath 1700 w rad 7000 and 512k)
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			| Running a server [message #57073] | Sun, 07 December 2003 17:06   |  
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				|  |  Crimson Messages: 7431
 Registered: February 2003
 Location: Phoenix, AZ
 
	Karma: 0
 | General (5 Stars)ADMINISTRATOR
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	| http://www.servermatrix.com 
 Has dedicated servers with 1000GB of transfer monthly starting at $99 (or $79 with a setup fee) for Windows machines. If you wanted to run it on GameSpy with the Linux FDS, you can get one of their servers for $59/month or $49/month with a setup fee.
 
 A lot of us are running game servers with these guys, including The Pits, the n00bstories AOW server, FoD Server 1, and a couple others.
 
 I'm the bawss.
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			| Re: Running a server [message #57085] | Sun, 07 December 2003 18:53   |  
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				|  | gibberish Messages: 366
 Registered: May 2003
 
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	| | Vukov Azol |  | 
 I presently have dsl 512/128
 
 So just what is the recommended BW for a server of 16-20 players?
 
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 The big problem with hosting is upstream bandwidth (How much data your connection can send), this is typically the smaller number on ADSL connections.
 
 As a rule of thumb you should allow 64Kbps per player.
 However its kinda expontial hence you need more BW per player in big games and you can usually get away with a bit less in smaller games.
 
 So on your connection you can probably handle a 4 player game.
 
 However for a 16 player game you probably need:
 
 16 * 64 = 1024
 
 On the plus side you dont need much downstream so you could get away with:
 
 256/1024
 
 NOTE: Post edited KB/s -> Kbps
 [Updated on: Tue, 09 December 2003 10:35] Report message to a moderator |  
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			| Running a server [message #57171] | Mon, 08 December 2003 18:41   |  
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					|  Vukov Azol Messages: 2
 Registered: December 2003
 
	Karma: 0
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	| Thanks for the info.  I'd like to host a wwol server, so Gamespy is out. 
 Thats a whole lotta bw.  I'll have to check prices to see what it would cost to get a pipe like that at my house, though I still worry about the distance causing lag.
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			| Running a server [message #57178] | Mon, 08 December 2003 20:06   |  
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				|  | IRON FART Messages: 1989
 Registered: September 2003
 Location: LOS ANGELES
 
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 | General (1 Star) |  |  |  
	| If i were you, i'd get the fatpipe. SDSL (or SHDSL) has better range and cheaper than T1.
 
 I say this simply because they are so much more flexible than renting a server. You can upgrade whenever you chose, no limits on bandwidth. etc...
 
 
  
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 Quote from IRC
 <[Digital]> get man_fucking_a_car.mpg
 <[Digital]> ah fuck wrong window
 
 
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			| Re: Running a server [message #57196] | Tue, 09 December 2003 05:18  |  
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					|  NHJ BV Messages: 712
 Registered: February 2003
 
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	| | gibberish |  | As a rule of thumb you should allow 64KB/s per player.
 However its kinda expontial hence you need more BW per player in big games and you can usually get away with a bit less in smaller games.
 
 So on your connection you can probably handle a 4 player game.
 
 However for a 16 player game you probably need:
 
 16 * 64 = 1024
 
 On the plus side you dont need much downstream so you could get away with:
 
 256/1024
 
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 You mean 64 Kbps, not KB/s
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