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Renegade Alert Weapons Update: Rocket Launcher [message #57001] Sat, 06 December 2003 16:41 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
Messages: 976
Registered: February 2003
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Colonel
a while tow system not the just the rocket ways over 200 pounds it takes mroe than one eprson to use and cannot be held and shot. It either needs to be mounted or on a tri pod or quad pod.

And a stinger will not damage a tank, no matter how much you say it will it wont. and even if it did one person cannot carry enough ammo for it to do that. Even in cnc. What are you gonna give the guy 50 missiles?

like i said if your gonna totally screw up real wepaons be creative and make your own. its not like you using the red alert wepaons any way.


http://forum.americasarmy.com/viewtopic.php?t=8969&start=0

and go here. Scroll down a bit. and read.


http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade Alert Weapons Update: Rocket Launcher [message #57003] Sat, 06 December 2003 16:55 Go to previous messageGo to next message
IRON FART
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Registered: September 2003
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General (1 Star)
good.
I'm glad the Renegade rocket launcher got replaced. Someone should make a new sound for it too. Launcher looks fine, but I had a good idea for you guys.

You know how Rocket launchers/artillery and all that are often aimed rather than just launched about like in renegade? Well how bout adding a scope to it. Secondary function is a duplicate of function 1.

It would help hit tanks from long distances. And that model has a scope already. The original Renegade one didn't.


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Renegade Alert Weapons Update: Rocket Launcher [message #57004] Sat, 06 December 2003 16:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
Secondary fire of the missile launcher is a Redeye SAM, as in Red Alert. It flies faster, locks on better, and does less damage, meant to be used against airborne threats.
Renegade Alert Weapons Update: Rocket Launcher [message #57006] Sat, 06 December 2003 17:12 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
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General (2 Stars)
Nodbugger

a while tow system not the just the rocket ways over 200 pounds it takes mroe than one eprson to use and cannot be held and shot. It either needs to be mounted or on a tri pod or quad pod.

And a stinger will not damage a tank, no matter how much you say it will it wont. and even if it did one person cannot carry enough ammo for it to do that. Even in cnc. What are you gonna give the guy 50 missiles?

like i said if your gonna totally screw up real wepaons be creative and make your own. its not like you using the red alert wepaons any way.


http://forum.americasarmy.com/viewtopic.php?t=8969&start=0

and go here. Scroll down a bit. and read.


LOL, of course when you twist things so that they better your arguement, you can make anything sound rediculous. Notice how you said a stinger missle? (Singular, not plural) Way to twist the arguement there. Of course ONE missle won't take out a tank! What we've been saying is that missleS can take out a tank. (note the usage of the plural rather than the singular)

Heck if you wanted to, you could use those 'high explosive' bottle rockets on a steel armor, and with enough of then, you could take out a tank. Completely destroy? Of course not. Take it out of commission? Sure.
Renegade Alert Weapons Update: Rocket Launcher [message #57007] Sat, 06 December 2003 17:25 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Registered: February 2003
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Colonel
well in reneagde you cannot take out treads. And as stated in the other forum they have a proximity fuse so they explode too far away to do anyhting. And like I siad before they would all have to hit the same piont at the same time. which isnt going to happen.

http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade Alert Weapons Update: Rocket Launcher [message #57009] Sat, 06 December 2003 18:18 Go to previous messageGo to next message
warranto is currently offline  warranto
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General (2 Stars)
Proximity fuses are easy to replace.... afer all, it's only a fuse.

And I bring up this question then. Is Generals based off of real life, or fantasy?
Renegade Alert Weapons Update: Rocket Launcher [message #57012] Sat, 06 December 2003 20:36 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
Nodbugger

well in reneagde you cannot take out treads. And as stated in the other forum they have a proximity fuse so they explode too far away to do anyhting. And like I siad before they would all have to hit the same piont at the same time. which isnt going to happen.


If you care so much about the weapons they're putting in the mod, why don't you make a model of the correct one. I know you can make weapons because you are their former weapons modeller


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"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Renegade Alert Weapons Update: Rocket Launcher [message #57014] Sat, 06 December 2003 21:52 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
Messages: 976
Registered: February 2003
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Colonel
OrcaPilot26

Nodbugger

well in reneagde you cannot take out treads. And as stated in the other forum they have a proximity fuse so they explode too far away to do anyhting. And like I siad before they would all have to hit the same piont at the same time. which isnt going to happen.


If you care so much about the weapons they're putting in the mod, why don't you make a model of the correct one. I know you can make weapons because you are their former weapons modeller


the model and wepaon name are correct but the use for the weapon is wrong. Go to that topic again. some said "a tank would laugh off an anti-aircraft missile"


and about Generals. Well it does have some real things in it. But it is fantasy. It has real countries real situations and some real vehicles and the vehicles and weapons are used for the correct purposes.


http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade Alert Weapons Update: Rocket Launcher [message #57020] Sat, 06 December 2003 23:02 Go to previous messageGo to next message
exnyte is currently offline  exnyte
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Colonel
What it really comes down to is, who cares? It's a modification of an obviously fictional game. I like looking at the cool models and levels that they have produced thus far for us. They could put dolphins with lasers on their heads for all I care. Why? Simple! It's just a game. I don't see the need for you to jump into every update thread made by this team to spout off that this isn't the correct usage in real life (see above). So what? The only reason I see that you continue to do so is because you were once on that same team, but are not anymore.

Renegade Alert Weapons Update: Rocket Launcher [message #57021] Sat, 06 December 2003 23:10 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
for one i quit ebcause i oculd have time.

And i pionted out that these weapons dont do that. Thats the reaosn i used to the wepaons modeler. I knew the wepaons and I could make models of them.


http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade Alert Weapons Update: Rocket Launcher [message #57022] Sat, 06 December 2003 23:53 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
You didn't quit. We fired you because you refused to work. If you keep turning threads into "flame wars" I will request a ban for you so you cannot read the modification forum.
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