Caves, trees, and tunnels [message #56976] |
Sat, 06 December 2003 11:50  |
CnCsoldier08
Messages: 136 Registered: November 2003
Karma: 0
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how do i make caves in my map....like on under??
how do i make tunnels on my map?
to put in trees, do i just do that in level edit or does it have to be in Renx also?
WOL:tweekbee
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Caves, trees, and tunnels [message #56978] |
Sat, 06 December 2003 12:09   |
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Making tunnels is simply a matter of extruding (intruding, rather) a polygon in a mountain, for instance, in RenX. This gets tricky at times, but it's generally not too hard, if you find other methods of doing this easily. As far as "caves" go, I'm not terribly sure what you mean by caves. If you mean like the general overhang in the base zones, then that's just making a mesh to arch over the top, but there are always many ways to do things. And yes, trees are all packaged in a neat little folder in Commando.
"God isn't on our side either, cuz he hates idiots also."
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Caves, trees, and tunnels [message #56984] |
Sat, 06 December 2003 13:28   |
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The bases aren't really in a "hole"... like I said, it's more likely that it would be a mesh used for the cave wall terrain, but I'm not sure. Open up Under in Commando and point out what you mean...
"God isn't on our side either, cuz he hates idiots also."
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Caves, trees, and tunnels [message #57002] |
Sat, 06 December 2003 16:48  |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Create ALL of your map.
Separate the map like this:
-Tunnels
-Rest of map
Then export them both as .w3d
Go to level edit.
Load up your map.
Click add, chose your MAIN terrain
next chose your terrain that was added to the sidebar. click on the arrow next to xtra (left of the add button)
click batch import terrain. chose the .w3d for your tunnels.
This is good, because you can have interchangeable tunnels for your map. chose which suits your aim best, and also because you can use the same tunnels for many maps.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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