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Caves, trees, and tunnels [message #56978] |
Sat, 06 December 2003 12:09   |
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Making tunnels is simply a matter of extruding (intruding, rather) a polygon in a mountain, for instance, in RenX. This gets tricky at times, but it's generally not too hard, if you find other methods of doing this easily. As far as "caves" go, I'm not terribly sure what you mean by caves. If you mean like the general overhang in the base zones, then that's just making a mesh to arch over the top, but there are always many ways to do things. And yes, trees are all packaged in a neat little folder in Commando.
"God isn't on our side either, cuz he hates idiots also."
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Caves, trees, and tunnels
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Caves, trees, and tunnels
By: Dishman on Sat, 06 December 2003 12:09
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Caves, trees, and tunnels
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Caves, trees, and tunnels
By: Dishman on Sat, 06 December 2003 13:28
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Caves, trees, and tunnels
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Caves, trees, and tunnels
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