Whoa. My map grew to 350 megabytes! [message #55986] |
Wed, 26 November 2003 18:12 |
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Jaspah
Messages: 1478 Registered: July 2003 Location: Syracuse, New York
Karma: 0
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General (1 Star) |
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Umm.
I think the name of the topic pretty much says it all. I put a few objects in and export and boom, 300mb on my computer.
Can someone tell me what happened?
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Whoa. My map grew to 350 megabytes! [message #55998] |
Wed, 26 November 2003 19:48 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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textures go into the editor chace...and just the ones your using
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Whoa. My map grew to 350 megabytes! [message #56107] |
Thu, 27 November 2003 14:35 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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You don't put textures in your modfolder! Only put custom ones in your modfolder as any Westwood ones you use are pulled from the always.dat, if your textures were extracted from the always.dat or named correctly after the Westwood ones then after you export from RenX they should be loaded automatically from the always.dat by the editor.
If you are using heightfield then simply open the always.dat and write down the name of the texture you want to use and just type it in the texture box in the heightfield pallet with a *.tga extension (eg. l02_snow.tga).
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