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FOG? [message #56712] Wed, 03 December 2003 19:38 Go to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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now i know how to add and edit the distance of fog in LE. but when u add the generic fog it is applied to the whole map. is there a way to make fog thicker in certain areas? example: around the bases fog is present but its light and u can see far, but in the middle of my map "the forested area" the fog would be thicker and u would be unable to see as far.can u do it? if so, how?
FOG? [message #56715] Wed, 03 December 2003 20:09 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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No.

As it is, (as you prolly know) you can make fog start at a certin distance and stop at another. that is about all you can do.
FOG? [message #56718] Wed, 03 December 2003 20:16 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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It's a stretch, but perhaps you could try experimenting with your own emitters and place them in this forest of yours to make them more foggy.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
FOG? [message #56724] Wed, 03 December 2003 22:37 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Well, maybe with emmiters. But I dunno if that will effect lag in any way.
And I dunno if anybody but the host will see it.
FOG? [message #56726] Thu, 04 December 2003 00:18 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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what about this "steam permeable" setting in the materail options? could that be used in the process of making a thicker fog effect?
FOG? [message #56729] Thu, 04 December 2003 00:47 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Thats just for the bullet, and what it does when it hits that matteral.

Any of them that say permable alow the bullet to pass threw it.


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FOG? [message #56807] Thu, 04 December 2003 14:01 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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well couldnt you just make it darker in the forest and it would make the fog seem thicker.

WOL:tweekbee
FOG? [message #56820] Thu, 04 December 2003 15:23 Go to previous message
maytridy is currently offline  maytridy
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If you put hundreds of emmitters in to make a good fog effect..you'll have about 1 FPS. Just use the LE fog, and just make some areas darker.
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