| 
		
			| C&C Seaside Sunset Released [message #56554] | Tue, 02 December 2003 11:47  |  
			| 
				
				|  |  NeoSaber Messages: 336
 Registered: February 2003
 
	Karma: 0
 | Recruit |  |  |  
	| http://www.cnc-source.com/files/pafiledb.php?action=file&id=314 
 This is the remake of Seaside Canyon, I've set the obelisk and AGT into a destroyed state. This makes games a little more faced paced than the original.
   
 All the buildings use the destruction animations I've made, the vehicles have their destructions set up. I also made a destruction animation for the two guard towers. I had begun to add destroyed tanks to the field, but I didn't like how they were looking so I removed them. Alternate models are available so several of the vehicles and characters, just like in Seaside Canyon.
 
 On a side note, version 1.1 of Seaside Canyon is out too. Only difference over 1.0 is that I included all the needed files in the map instead of seperating some into two data files. You can get that one here.
 
 NeoSaber
 
 Renegade Map Maker at CnC Source
 Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
 |  
	|  |  | 
	|  | 
	| 
		
			| C&C Seaside Sunset Released [message #56565] | Tue, 02 December 2003 14:12   |  
			| 
				
				|  |  NeoSaber Messages: 336
 Registered: February 2003
 
	Karma: 0
 | Recruit |  |  |  
	| I don't know what you've done or not done, so here's a general overview of the level edit settings for it. 
 In Level Edit vehicle destructions are set up as an Explosion. That's found at Munitions-> Explosion. You can go to Munitions-> Explosion -> Explosions_Objects -> Explosions_Vehicles to see all the settings for the standard Renegade vehicle destructions. That's a good place to go if you need an example.
 
 After the explosion settings are in place, go to the vehicle's settings. Find the setting called KilledExplosion. Set that to the explosion you want. In game, when the vehicle is destroyed, the explosion you selected is displayed.
 
 NeoSaber
 
 Renegade Map Maker at CnC Source
 Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
 |  
	|  |  | 
	| 
		
			| C&C Seaside Sunset Released [message #56609] | Tue, 02 December 2003 20:22   |  
			| 
				
				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Nice 
 Im going to d-load now and update Fastconn 2's rotation with this friday!!
 
 was always a good map,but people would fall thru the airstrip due to missing .mix
 
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
 |  
	|  |  | 
	|  | 
	|  |