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floating platforms [message #56187] |
Fri, 28 November 2003 12:36 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I don't know if you would realy want to do that for an MP map, as soon as you steped on it you would start to lag...
But you could make the platform, give it a 'bob' and create a tile for it in LE
Useing the name of the tile, create a proxie in your map where ever you want the bobbing platform
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floating platforms [message #56290] |
Sat, 29 November 2003 13:37 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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But a Super Mario Renegade mod might be pretty funny...
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
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The Liberal Media At Work
An objective look at media partisanship
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floating platforms [message #56524] |
Mon, 01 December 2003 21:02 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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You can do that really easily.
It's hard for me to explain in detail, because i'm pressed for time, but you can do it all in gmax.
Create the object you want to bob up and down in gmax.
Place it where you want it to start.
Change the frames-slider thing so it is about 60 seconds long (seconds not frames)
Set the first frame as the starting point. jump to 3rd second, set highest point.
Jump to like the 33 second mark, and set the highest point.
Jump to the 36 second mark and set the original point. jump to the 60 second mark, and set the original starting coordinates.
or something like that.
gmax should automatically fill everything in between to make the ups and downs smooth.
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