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floating platforms [message #56180] Fri, 28 November 2003 12:02 Go to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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is was thinking about having floating platforms in a map. now i know u can just place cubes in the air and that would work. but how would i save it out if i wanted to animate the cubes with a little floating bob ( u know like its hovering in the air going up and down)?
floating platforms [message #56187] Fri, 28 November 2003 12:36 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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I don't know if you would realy want to do that for an MP map, as soon as you steped on it you would start to lag...
But you could make the platform, give it a 'bob' and create a tile for it in LE

Useing the name of the tile, create a proxie in your map where ever you want the bobbing platform


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floating platforms [message #56285] Sat, 29 November 2003 13:10 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Yeah, that is also stupid. this isn't super mario world.
floating platforms [message #56290] Sat, 29 November 2003 13:37 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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But a Super Mario Renegade mod might be pretty funny...

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floating platforms [message #56292] Sat, 29 November 2003 13:48 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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ok....how about for more along the lines of an elevator for tanks? i figured a platform that comes down, sits for about 30 seconds, then goes up and sits for about 30 seconds, and keeps doing that in a loop.
floating platforms [message #56293] Sat, 29 November 2003 14:04 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Tanks don't work with elevators, your tank ends up being stuck. Tried it in the mission were you have to rescue mobius. Drove my tank into the elevator and that was the end of that.
floating platforms [message #56296] Sat, 29 November 2003 14:29 Go to previous messageGo to next message
Sir Kane
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Are you trying to make a jump'n'run map?

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floating platforms [message #56365] Sun, 30 November 2003 08:03 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Deafwasp

Yeah, that is also stupid. this isn't super mario world.



So, it can be Quake III world! Razz



Quake 3 owned until better games came out.
floating platforms [message #56491] Mon, 01 December 2003 13:46 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
WHAT? I think I remember driving my tank onto a elevator in the game and it worked.... ? !?
floating platforms [message #56498] Mon, 01 December 2003 16:06 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Deafwasp

I think



You don't know. Razz
floating platforms [message #56524] Mon, 01 December 2003 21:02 Go to previous messageGo to next message
IRON FART
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You can do that really easily.

It's hard for me to explain in detail, because i'm pressed for time, but you can do it all in gmax.

Create the object you want to bob up and down in gmax.
Place it where you want it to start.

Change the frames-slider thing so it is about 60 seconds long (seconds not frames)

Set the first frame as the starting point. jump to 3rd second, set highest point.
Jump to like the 33 second mark, and set the highest point.
Jump to the 36 second mark and set the original point. jump to the 60 second mark, and set the original starting coordinates.

or something like that.

gmax should automatically fill everything in between to make the ups and downs smooth.


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floating platforms [message #56528] Mon, 01 December 2003 21:52 Go to previous message
Deafwasp is currently offline  Deafwasp
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