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Home » Renegade Discussions » Mod Forum » Whoa. My map grew to 350 megabytes!
Whoa. My map grew to 350 megabytes! [message #55986] Wed, 26 November 2003 18:12 Go to next message
Jaspah is currently offline  Jaspah
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Registered: July 2003
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Umm.


I think the name of the topic pretty much says it all. I put a few objects in and export and boom, 300mb on my computer.

Can someone tell me what happened?
Whoa. My map grew to 350 megabytes! [message #55989] Wed, 26 November 2003 18:18 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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maybe you put a few 100mb objects into the folder??

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Whoa. My map grew to 350 megabytes! [message #55992] Wed, 26 November 2003 18:34 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Umm...Oh..

So I should have the whole load of textures in my folder? Confused
Whoa. My map grew to 350 megabytes! [message #55998] Wed, 26 November 2003 19:48 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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textures go into the editor chace...and just the ones your using

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Whoa. My map grew to 350 megabytes! [message #56048] Thu, 27 November 2003 07:43 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Nobody told me that... We need more advanced tutorials at renhelp. Mad
Whoa. My map grew to 350 megabytes! [message #56107] Thu, 27 November 2003 14:35 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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You don't put textures in your modfolder! Only put custom ones in your modfolder as any Westwood ones you use are pulled from the always.dat, if your textures were extracted from the always.dat or named correctly after the Westwood ones then after you export from RenX they should be loaded automatically from the always.dat by the editor.

If you are using heightfield then simply open the always.dat and write down the name of the texture you want to use and just type it in the texture box in the heightfield pallet with a *.tga extension (eg. l02_snow.tga).


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Whoa. My map grew to 350 megabytes! [message #56810] Thu, 04 December 2003 14:42 Go to previous message
zoogly is currently offline  zoogly
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Recruit

how do you use defualt textures anyway? where do you open them from?

Does it make any difference if your textures are in EditorCache or just in your mod folder?
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